Steve knew that Yar Ali was a grim veteran, not to be stampeded by silly fear or senseless panic; he well remembered other occasions upon which Yar Ali’s seemingly telepathic instinct had warned him of danger before that danger was seen or heard.
--Robert E. Howard
Danger Sense [General]
The character has an uncanny knack for recognizing traps and ambushes before they are sprung.
Whenever the character with this feat enters a discreet area--a new room or corridor or stairway in a building or dungeon, a canyon, valley, mountain-face, or jungle glade in the out-of-doors, just to mention a few examples--he can may a DC12 Wisdom check to feel that "something isn't right." (The player has to request the roll, and the GM only provides the most general response that there is some sort of danger lurking in, or related to, that chamber.)
The character also receives a +2 bonus to all Search and Spot skill checks relating to locating traps or hidden attackers.
Tor waits while Gudrun tries to figure out what triggered her "danger sense" |
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