Sunday, January 29, 2012

A New Character Trait and Pre-Generated Character for ROLF!

Here's a ROLF! freebie for use when making characters for your games.

NEW TRAIT

God: The player may re-roll a number of failed ATT checks for this character per battle equal to his or her intelligence. The player may force other players to re-roll one ATT check per character they control for each battle. The character with this trait always takes 2 points less damage, no matter what the source (minimum 0 points).


NEW PRE-GENERATED CHARACTER

The Angel of Death, aka the Grim Reaper (Male?)
Brawn 38, Body 10, Brains 6
Traits: Dour, God
Combat Maneuvers: Basic Attack, Double Strike, Signature Move, Spelling (Bad Touch, Die Die Die!, You'll Only Hurt Yourself).
Important Stuff Worn/Wielded: Black Hooded Robe (Armor; absorbs 5 points of damage), Scythe (Large Melee Weapon; deals 5 points of damage).

Monday, January 23, 2012

Happy Chinese New Year!

How about celebrating with some festive fights using ROLF!: The Rollplaying Game of Big Dumb Fighters? Here are some pre-generated characters and a Combat Scenario to get your started!


DRAGON vs. TIGER
A ROLF! Combat Scenario for 2-4 Players

By Steve Miller



CHINESE DRAGON (Embodies both the Yin and the Yang)
Brawn 40; Body 20; Brains 8
Traits: Egomaniac, Mutant (Natural Weapons: Medium Claws, Large Fangs; Natural Armor)
Combat Maneuver: Basic Attack, Debate Philosophy, Dodge, Disembowel, Double Strike, Spellings (Die Die Die!, Hot Air, Light My Fire)
Important Stuff Worn/Weilded: Natural Weapons (Medium Claws, deals 3 points of damage; Large fans, deals 5 points of damage). Scaly Hide (all damage suffered is reduced by 1 point per strike).


JACKIE CHAN (Male)
Brawn 30; Body 15; Brains 6
Traits: Jolly, Nimble
Combat Maneuver: Basic Attack, Disarm, Dodge, Double Strike,Infectious Good Cheer, Run Away
Important Stuff Worn/Wielded: Whatever random object he can get his hands on; deal 1d3 points of melee damage for each object, one wielded at a time; each object can also be thrown once and inflict 1 point of ranged damage. (Jackie always finds suitable small or medium-sized objects for use as weapons).


MICHELLE YEOH (Female)
Brawn 23; Body 17; Brains 7
Traits: Nimble
Combat Maneuvers: Basic Attack, Disarm, Dodge, Furious Fists, Knock Out, Signature Move, Strike Pose
Important Stuff Worn/Wielded: Pistol (deals 3 points of ranged damage). Golf Club (deals 3 points of melee damage).



TIGER WOODS (Male)
Brawn 24; Body 14; Brains 5
Traits: Egomaniac
Combat Maneuvers: Basic Attack, Double Strike, Seduce, Signature Move, Strike Pose
Important Stuff Worn/Wielded: Golf Club (deals 3 points of melee damage).





THE COMBAT SCENARIO
Jackie Chan, Michelle Yeoh, and Tiger Woods are playing golf one day when a Chinese Dragon comes swooping out f the sky and attacks Tiger Woods... because Tiger is the eternal enemy of Dragon.

One gamer plays the Chinese Dragon. Jackie, Michelle, and Tiger can be each be played by another gamer, or they can each be played by individual gamers, depending on how many will be playing this Combat Scenario.

The battle continues until Jackie, Michelle, and Tiger or the Chinese Dragon are defeated.


(BTW... "DRAGON vs. TIGER" is a work of fiction. The likenesses of Jackie Chan, Michelle Yeoh, and Tiger Woods are being used without authorization, but it's all in good fun and no offense or insult is intended. Text Copyright 2012 Steve Miller. All Rights Reserved. Although you're welcome to copy-and-paste the text if you feel like playing the scenario and doing so will make it easier for you.)

Monday, January 16, 2012

d20 System feats for your "mature" game

As some of you may or many know, the very first NUELOW Games production was "Faries!" in the late 1990s, an RPG that spoofed the notion that "mature" equals sexual content.

During the initial d20 System book a decade or so ago, that misnomer seemed to seize a number of designers and gamers again, so I returned to the notion and produced these feats. Maybe I need to write a "Modern Advances: Gangbanger" class to go with them.)

By the way, this return to the NUELOW Games' ancient archives was prompted by two things: L.L. Hundal has proposed a cute little RPG featuring fairies that we're working on... and a thought on my part that I need to finish NUELOW Second Edition, a revamp of the "Horndogs!" game that followed "Fairies!"

These feats are presented under the Open Gaming License. If you wish to reuse them, please credit Steve Miller and NUELOW Games as the original source.




d20 System Feats for the Sexually Obsessed
By Steve Miller


Gangbanger [General, Sex]
You love group sex and excel at it... the more the merrier!
Prerequisite: Staying Power
Benefit: The character gains a +2 competency bonus to Acrobatics and Seduction checks for each sexual partner in addition to the first when engaged in group sex activities. You also gain a +1 bonus for every sex partner (including yourself) to Staying Power Fortitude saves.


Great Cleavage [General] (Female Version)
The character’s chest area is deemed attractive to those of appropriate sexuality.
Prerequisite: Female of a general humanoid appearance, 17 STR Maximum
Benefit: When wearing appropriately skimpy attire, the character receives a +2 bonus to all Diplomacy and Seduction skill checks against characters of the appropriate sexuality.
Special: The character can make a WIS check (DC18) to pose just right to reveal the maximum amount of cleavage while still leaving something to the imagination and gain a +3 situational bonus to Entertain or Seduction.


Great Cleavage [General] (Male Version)
The character’s chest area is deemed attractive to those of appropriate sexuality.
Prerequisite: Male humanoid, 17+ STR
Benefit: When wearing appropriately skimpy attire, the character receives a +2 bonus to all Diplomacy and Seduction skill checks against characters of the appropriate sexuality.
Special: The character can make a DEX check (DC18) to flex his muscles and gain a +3 situational bonus to Entertain or Intimidate.


Sexual Prowess [General, Sex]
You can please yourself and your sex partner(s) in amazing and creative fashions.
Benefit: +2 bonus to Acrobatics and Seduction skill checks when used in sexual situations.


Shameless [General]
You keep your cool in situations where most others would either be ashamed, embarrassed or painfully self-aware.
Benefit: +2 bonus to Bluff and all Perform skill checks.
Special: If the character has 5 or more ranks in Perform (acting), this feat grants a +2 synergy bonus to Diplomacy skill checks.


Staying Power [General, Sex]
You can keep going all day and all night.
Prerequisite: Sexual Prowess
Benefit: When engaging in sexual activities, you can remain tireless and "turned on" for one hour per Constitution bonus. When you reach the end of the time period, you can roll a Fort save (DC12) to keep going for an additional number of hours equal to your Constitution bonus. The DC for the Fort save increases by +4 for each time beyond the first time it is used in a 24-hour period. Once the Fort save has been failed, the character slips into a deeply satisfying sleep for 1d8+4 hours.

Sunday, January 8, 2012

Submitted from the mysterious Land of Mormons....

There has been much talk about Mormons and Magic Underwear in some circles because the at-this-moment front-runner to be the Republican nominee for this year's presidential election in the United States, Mitt Romney, is a Mormon. While any reasonable person might curl their lip slightly at such bigotry masquerading as humor, L.L. Hundal--resident of Utah for the past quarter century--instead created a magic item for use in any d20 System-based game. (Who knows? Maybe she'll follow up with a Mormon Missionary advanced class for the Modern Advances line!)

Mormon Magic Underwear
Wearer gains +1 bonus to Fortitude and Willpower saving throws to resist attacks from Evil creatures and spells. Characters who possess the Mormon trait gain a +2 stackable Defense bonus against all physical attacks, and the Fortitude and Willpower saving throw bonus is increased to +3.

Mormons are here, Mormons are there, feeling great, in their magic underwear!

(This post, except for the image, is presented under the Open Gaming License. If you're odd enough to want to republish it, note the original source as "NUELOW Games Blog.")

Saturday, December 31, 2011

NUELOW Games Best-Sellers for December 2011

Here's the NUELOW Games best-sellers list for December.

I want to thank all of you who have chosen to support us by purchases a game or a fiction anthology... and I hope you'll join us again for more fun and great reads in 2012. (We'll get "ROLF! At Sea" and "White Zombie" out, because if we dont' do it in 2012, we might not do it at all! And I suspect there will be at least two end-of-the-world/Mayans at the Mayo Clinic/Mayas vs. Nexicans, or some such product for ROLF! or something else.

And we're always open to look at submissions. Drop us a line at stevemillermail@gmail.com if you want to publish your game (or even your fiction) under the NUELOW Games banner. There is, as they say, strength in numbers!

See you all in 2012!



NUELOW Games' Best Sellers for December


1. ROLF!: The Rollplaying Game of Big Dumb Fighters (Core RPG Rule Set)

2. ROLF!: Revenge of the Martians (RPG Supplement)

3. Horror for the Holidays (Short Story Collection)

4. ROLF!: Serenade for Sirens in G Minor (RPG Supplement)

5. ROLF!: Playwrights and Piledrivers (RPG Supplement)

6. Shanghaied Mitts (Short Story Collection)

7. ROLF!: Day of the Turkey (RPG Supplement)

8. Shadows Over Texas (Short Story Collection)

9. ROLF!: The Pimp, the Protester, and the Po-Po (RPG Supplement)

10. ROLF!: Gaddafi's Angels (RPG Supplement)

Thursday, December 29, 2011

The latest fiction release from us: 'Shadows Over Texas'

Available now at DriveThruFiction.com: Shadows Over Texas, a small e-book collecting three powerful and horrifying Robert E. Howard stories where he merged his gift for writing action and horror with his love of the Southwest where he lived.

Click here for more information and to get your own copy for just $1.50.

Thursday, December 22, 2011

When Drunken Santas Attack: A ROLF! Christmas Battle

Apparently, a bunch of low-lifes decided to give Santa a bad name when "thousands of drunken Santas terrorized Lower Manhattan [...] earlier this month."

Santa's daughter Sugar Plum,
modeling how proper Santas behave.
Under the headline "Drunken Santas Terrorized Lower Manhattan During SantaCon, Locals Say" a news article described drunken Santa rampages that, among other things, included much public urination.

My first thought upon reading it was, "How can they be sure it wasn't just another spin-off of the Occupy [Insert Random Location Here] Movement? Was it the red hats?"

My second thought was, "There's a ROLF! scenario in this."

And here it is! Merry Christmas, my friends!





WHEN DRUNKEN SANTAS ATTACK! 
A ROLF! Combat Scenario for 2 - 4 Players


BACKGROUND
Santa Claus' youngest daughter Sugar Plum and her good friend Christian Arab-Israeli bikini model Huda are Christmas shopping in Lower Manhattan when six loud, foul-mouthed men dressed like Santa come rushing at them.
"Hey, babes... wanna lick Santa's candy cane?" one shouts, the smell of cheap booze wafting off him.

Sugar Plum and Huda must defend the honor of the real Santa by kicking the crap out of these miscreants.


NEW COMBAT MANEUVER
This Combat Maneuver is possessed by the Drunken Santas in his scenario, but any uncouth male character you choose to create may select it.

Precision Urination (Male Only): The character is able to direct a sustained urine stream with uncanny accuracy. May be used at Ranged Distance, but the ATT check must be rolled successfully on 3d6 instead of the usual 2d6. The target must make a successful Body ATT check or lose 1 point of Body and and all remaining Actions that round. ATT BODY.

PRE-GENERATED CHARACTERS
Here are the characters used in "When Drunken Santas Attack."

HUDA (stats taken from "The Breast Hope for Peace")
Brawn is 33; Body is 18; Brains is 10.
Traits: Nimble, Too Sexy for My Shirt
Combat Maneuvers: Basic Attack, Bitch Slap, Disarm, Dodge, Furious Fists, Seduce, Signature Move, Strike Pose, The Look, Run Away.
Important Stuff Worn/Wielded: Sexy High Fashion-wear (Clothes). Bag Full of Christmas Presents (Regular-sized Melee Weapon. Deals 3 points of damage.)

SUGAR PLUM (stats taken from "Santa vs. Santos vs. Jesus")
Brawn is 20; Body is 20; Brains is 7.
Traits: Busty, Jolly, Nimble
Combat Maneuvers: Basic Attack, Dodge, Infectious Good Cheer, Seduce, Strike Pose, Spelling (Lucky Number Seven, Shafting).
Important Stuff Worn/Wielded: Fur-lined Booties, Santa Hat (Armor. Absorbs 1 point of damage), Bikini-style Santa Suit (Armor. Absorbs 2 point of damage, Regular-sized Present (Melee OR one-shot Ranged Weapon. Deals 2 points of damage. One shot.) Two small Presents (Ranged Weapon. 1 point of damage. One shot each.)

NYPD RIOT COP (stats modifed from "The Pimp, The Protester, and the Po-Po")
Brawn is 31; Body is 14; Brains is 6.
Traits: Coldhearted
Combat Maneuvers: Basic Attack, Castrate, Disembowel, Dodge, Do Lunch, Pimp Slap.
Important Stuff Worn/Wielded: Riot Gear. (Armor. Absorbs up to 5 points of damage.). Night Stick (Small Melee Weapon. Does 2 points of damage. Pepper Spray (Small Melee Weapon. Ignores armor. Does 1 point of damage and target must roll a successful Body ATT check or be unable to use any Combat Maneuvers for 1d6+1 rounds.), Taser (Small Melee Weapon. Ignores armor. Deals 3 points of damage.)

DRUNKEN SANTA (stats original to this combat scenario)
Brawn is 11; Body is 10; Brains is 3.
Traits: Dumb
Combat Maneuvers: Basic Attack, Precision Urination, Strategic Bleeding.
Important Stuff Worn/Wielded: Santa Suit stained with beer and unidentifiable substances (Clothes). Pabst Six Pack (Small Melee Weapon. Deals 2 points of damage.)


THE COMBAT SCENARIO
This scenario is intended for at least three gamers. It features Sugar Plum, Huda, Six Drunken Santas, and Two NYPD Riot Cops.

Sugar Plum and Huda are each controlled by a different gamer, while the Drunken Santas and NYPD Riot Cops can be controlled by one or two other gamers, depending on whether three or four gamers are at the table. If four are playing, then the Drunken Santas and NYPD Riot Cops are divided in two groups of three Santas and two NYPD Riot Cops respectively, each controlled by a different gamer.)

THE BATTLE
Sugar Plum and Huda initially each face three Drunken Santas initially, for a total of six. When only two of those Santas are left standing, two NYPD Riot Cops show up to break up the fight, batons and pepper-spray at the ready. One of the remaining Drunken Santas then becomes an ally of Sugar Plum and the other joins Huda.
The battle continues until both Sugar Plum and Huda or all the Santas and Cops are defeated.



(BTW... "When Drunken Santas Attack" is a work of fiction. Any similarity to real people, places, and events without satirical intent is purely coincidental. Copyright 2011 Steve Miller. All Rights Reserved. Although you're welcome to copy-and-paste the text if you feel like playing the scenario and doing so will make it easier for you.)