You are Santa's emergency backup team. Santa's sick with the flu--not even Mrs. Claus's loving ministrations has made him feel better--and Christmas Eve is HERE. Can you deliver presents to five special children before dawn?
THE ELF - Reroll any failed Crafting check once per game
THE REINDEER - Reroll any failed Flying check once per game
THE SNOWMAN - Reroll any failed Sneaking check once per game
THE GINGERBREAD GUARDIAN - Reroll any failed Courage check once per game
BRIGID THE RED, CHRISTMAS DRAGON - Reroll any failed check once per game (any type)
Each character starts with 3 CHRISTMAS SPIRIT points.
7+ = Success!
6 or less = Failure (lose 1 Christmas Spirit)
If you reach 0 Christmas Spirit, you're too discouraged to continue
Check Types: Flying, Crafting, Sneaking, Courage
May: A gleaming silver telescope to explore the night sky
Tommy: A classic wooden model train set with intricate details
Sophia: A professional art supply kit with watercolors and brushes
Jamal: A regulation-size basketball for shooting hoops
Emma: A leather-bound collection of adventure stories from around the world
Challenge: Sneaking check to pick the lock quietly
Challenge: Courage check to befriend or distract Brutus
Challenge: Crafting check to disable sensors without triggering alarms
Challenge: Flying check to safely enter through the attic window
Emma lives in a lighthouse on a cliff. A snowstorm is raging around it.
You have only 20 rolls to complete all five deliveries before dawn breaks! Every check you make counts toward this limit—whether you succeed or fail. If you reach 20 rolls before delivering all the presents, Christmas morning arrives and some children wake to empty stockings.
Roll Counter: Track each roll below (cross off one box per roll)
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TEAMWORK: If two players work together on a challenge, they both roll. If either succeeds, the team succeeds. If both fail, each player loses 1 Christmas Spirit.
CHRISTMAS MAGIC: Spend 1 Christmas Spirit to automatically succeed on any check.
GIFT MIX-UP: Whenever someone rolls doubles (same number on both dice), a gift mix-up happens! Make a Crafting check to fix it quickly.
HOUSE COMPLETE: When you successfully deliver a present, each player recovers 1 Christmas Spirit (max 3).
GM TIPS
Add festive descriptions: twinkling lights, cookie smells, sleeping families
Let players suggest creative solutions
Award bonus Christmas Spirit for exceptional roleplay
Make it magical and heartwarming!
Pacing is key! With 20 total rolls for 5 houses, aim for about 3-4 rolls per house. This gives you room for creative challenges while keeping the story moving. If a player fails a check, consider turning it into a fun narrative moment—maybe they need a second approach to overcome the obstacle. For example, a failed Sneaking check might mean they need a clever Crafting solution to distract a watchful pet, or a Courage check to boldly solve the problem. These follow-up challenges add excitement and give players more chances to be heroic!
Merry Christmas, and good luck!

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