Sunday, December 21, 2025

From the Hoard of the Christmas Dragon: The Naughty-or-Nice Ledger

This massive tome is bound in green-tinted leather with gold-leaf edges and a clasp shaped like a snowflake. The cover bears the words "The List" that shifts between languages to match whatever the viewer can read. The pages are made of vellum that never tears or stains. The pages are covered with names and notations, recorded in an elegant handwriting. The book always falls open to exactly the page needed. A red silk bookmark attached marks the current page. When inspected with a detect magic spell, the book exudes powerful divination magic

The origin of The Naughty-or-Nice Ledger is unclear, but Brigid loves showing it to friends and visitors to her library of magical books. She claims it was given to her by Santa Claus himself, and that it's a backup copy of the list he uses to keep track of good children, bad children, and those who will get a visit from Krampus. Her claim further is that Santa told her to keep the book safe for the day he might need it.



POWERS
The Naughty-or-Nice Ledger is a powerful tool for discerning the moral character and recent actions of any creature.

Constant Effect
The book automatically records the names of any creatures the bearer encounters within 120 feet, along with a brief assessment of their general moral alignment and recent significant actions (within the past year)

Activated Abilities
    Detailed Assessment (Sp): By spending 1 minute concentrating on a specific name in the book, the bearer can learn detailed information about that creature as if casting discern lies, detect thoughts, and legend lore simultaneously (CL 13th). The information appears as handwritten notes in the book, including a summary of the creature's significant good and evil acts over the past year. This ability can be used at will, but only on creatures whose names appear in the book.
    Judgment of Character (Su): Three times per day, the bearer can pronounce judgment on a creature whose name appears in the book and who is within 60 feet. If the creature has performed more evil acts than good acts in the past year (as determined by the DM), they must succeed on a DC 20 Will save or be affected as per bestow curse for 24 hours. If the creature has performed more good acts than evil acts, they instead receive the benefits of bless and aid for 24 hours (no save). Neutral creatures are unaffected.
    Gift of Redemption (Sp): Once per week, the bearer can offer a creature whose name appears in the book a chance at redemption. If the creature accepts (a free action that must be taken willingly), they receive a geas/quest to perform a specific good deed determined by the bearer. Upon completion of this deed, the creature's alignment shifts one step toward good, and they receive a permanent +2 inherent bonus to Wisdom as they gain insight into moral behavior.

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