Monday, August 4, 2025

RPG-a-Day Month #4 -- Message

From the Dragon's Treasure Vaults: 
The Message Bottles


The Message Bottles are four identical empty wine bottles with corks, appearing like little more than trash (or, if you're environmentally conscious, ready for the recycling bin), but if viewed through a detect magic spell, they radiate strong Conjuration magic with an undertone of Transmutation magic). 
   If attempts are made to break one of them, they fail. In fact, the bottles are so sturdy they can be used as clubs or to keep doors open by jamming them between the door and frame.

   Functions: If the possessor of one bottle makes a Willpower save (DC9) as a standard action to clearly picture a known possessor of another of the bottles in their mind, he or she can uncork the bottle and speak into it to transmit a message; the message is transmitted the moment the character recorks the bottle. The other person will hear it when they uncork their bottle. The message can be up to 1 minute long. Another message cannot be sent until the first one is received/heard. The bottle can be used up to six times in a day.
   If the character fails the Willpower save, he or she realizes that the mental focus just isn't there at the moment. The character can try again the following round, but even the failed attempt counts as one of the daily uses.
   If the bottle is no longer in the possession of the person the message is for, it is still sent and heard, but no reply can be made unless the new possessor knows someone else who has one of the four bottles.
   The possessor of any one of the bottles can unerringly teleport or gate to the other possessor and bottle's location. (If the character doesn't know who has one of the bottles, the spell takes him or her to the nearest one, aside from the one he or she already possesses.)
   If a Message Bottle is used as a weapon, it deals 1d3+Strength bonus in blunt damage.


History of the Message Bottles: In 1,204 BC, Brigid the Red (an ancient dragon who is also known as the Christmas Dragon) was in Egypt, establishing a new residence/lair when she noticed humans had made another advancement in glass-creation techniques: They were now making containers that were semi-viable for transporting and liquid and other substances. Shortly afterwards, she created her first iteration of the Message Bottles--a matched pair of which she gave one to the Pharoh so he could reach her whenever a situation dire enogh to warrent her assistance arose. 
   Nearly 1,100 years later, she observed that the Romans had perfected a method to make glass bottles, and she returned to her old idea of the Message Bottles. This time, she created four. She kept one and gave the others to her favorite humans. When they passed, she reclaimed the bottles and gave them to others.
   As glassblowing techniques improved and bottle-shapes changed, Brigid updated her creation with a new version, destroying all but one of the older sets. Even though this made the item useless, she kept it for nostalgia purposes. Her reason for the updates was to make the Message Bottles look as uninteresting as possible, so they would not be stolen from the person she gave them, nor even be suspected to be magical items. Her latest upgrade took place in 1846, in France, and those are still in use today.
   Since 1862, every president of the United States of America has had one of the bottles while in office. The actress Bessie Love (who secretly fought evil and collected magical artifacts both during and after her film career came to a close, and whom Brigid considered a good friend) also had one of the bottles, from 1921 until her death in 1986.

For more about Brigid, see posts here at this blog. If you want to support our efforts, buy a copy of Gifts from the Christmas Dragon, which describes 18 more of Brigid's magical creations, as well as a short story.

--
Here's a song that helped inspire today's post. Enjoy!

Sunday, August 3, 2025

RPG-a-Day #3 -- TAVERN

Thirteen years ago, a fire tore through the Lucky Vagabond tavern on the outskirts of Pale Rock village. Eight people died in the fire, half of them prostitutes and their customers in the back rooms. The prorietor was also killed in the fire, a childless loner of mysterious origins. After the dead had been reovered, and clean-up got underway, a ninth person died when part of the remaining structure collapsed and killed him. Another worker swore that he saw a translucent, shadowy figure pushing on wall before it collapsed.

That was the beginning of the many tales that involve hauntings at the Lucky Vagabond. The ruins of the tavern remain, blackended and now overgrown with weeds and creeper vines. Lately, the ghosts in the ruins have been more active than ever before--mysterious lights have been seen at night and a couple adventurers who went to investigate a few weeks ago have yet to be heard from.

Sounds like something for the player character party to look into? Then roll 1d8 and consult the following table to find the answer to the Mystery of the Lucky Vagabond! (Or just pick your fave and develop a location and adventure from there.)

Result     What's Going On?
1.             A tribe of mostly peaceful kobolds have moved into the 
                basement and tunnel system below the tavern. If left alone, 
                they will continue to be peaceful. They might even begin to 
                 rade with the villagers. They have been holding the missing 
                 adventurers captive, not sure what to do with them.
2-3.           A group of adventurers are searching for a treasure that the
                 deceased proprietor had hidden in the tunnels below. The two
                 missing adventurers are being held captive.
4.              As #2, except a powerful necromancer is looking for the treasure, 
                 and he's killed the adventurers and is now aided by 12 zombies.
5-6.          The ruins have become infested by will-o-wisps.
7.              The original blaze was caused by a tear in reality that opens a
                 portal to the Elemental Plane of Fire. That rift is starting to 
                 weaken again, but this time it will be far worse--the entire 
                 will be consumed by fire if the party doesn't find a way to
                 stop it. 
8.              The ruins truly are haunted by the vengeful ghosts of two
                  prostitutes and the properitor. They appear to be made of fire.
                  The adventurers are dead, but have risen as charred skeletons.



Saturday, August 2, 2025

RPG a Day #2 -- Prompt

It's the second day of RPG-a-Day 2025. This is going to be one of more involved posts, with a short story based on the prompt (which is Prompt)


Be Prompt or the World Will Be Destroyed

The ancient clock tower chimed midnight as Lyra pressed her trembling fingers against the worn leather binding of the Codex Temporalis. Each tick of the massive pendulum seemed to echo through her bones, a relentless reminder that time was slipping away like sand through an hourglass. The prophecy had been clear: when the crimson moon reached its zenith on the night of the Convergence, she would have exactly one hour to complete the Ritual of Temporal Binding. One hour to save everything that had ever existed or ever would exist.

The weight of infinite worlds pressed down upon her shoulders as she opened the ancient tome. The pages, inscribed with symbols that seemed to writhe and dance in the candlelight, contained the most dangerous magic ever conceived. The Ritual of Temporal Binding was not merely a spell—it was a fundamental restructuring of reality itself, a desperate attempt to seal away the Void that threatened to consume all of existence. The magic demanded absolute precision and unwavering focus. A single mispronounced syllable, a moment's hesitation, or even the slightest deviation from the prescribed sequence would not merely result in failure—it would accelerate the very destruction she sought to prevent.


Lyra had spent the last three years preparing for this moment, studying under the tutelage of Master Aldric, the last surviving member of the Order of Temporal Guardians. The old wizard had been relentless in his training, drilling into her the critical importance of timing in temporal magic. "Magic flows like a river," he had told her countless times, his weathered hands tracing complex patterns in the air. "But time magic flows like a waterfall—powerful, unforgiving, and absolutely uncontrollable once it begins. You cannot pause, you cannot restart, and you certainly cannot afford to be late."

The crimson moon hung heavy in the sky above the tower, its unnatural light casting everything in shades of blood and shadow. Through the tall windows, Lyra could see the first signs of the Convergence beginning. Reality itself was starting to fray at the edges, with patches of absolute nothingness appearing like wounds in the fabric of existence. Trees, buildings, even the very air seemed to flicker and fade as the Void pressed closer to their dimension. In the distance, she could hear the screams of those unfortunate enough to be caught at the boundary where reality met oblivion.

The Codex Temporalis had been written by the Archmage Chronos himself, the legendary spellcaster who had first discovered the existence of the Void and developed the theoretical framework for the ritual. According to the historical records, Chronos had intended to perform it himself, but the Void had manifested earlier than predicted, catching him unprepared. His final act had been to encode the ritual into the Codex and scatter the necessary components across the world, hoping that someday another would be able to complete what he had started.

Lyra turned to the first page of the ritual sequence, her eyes scanning the intricate diagrams and arcane formulas that would guide her through the next hour. Seven distinct phases lay before her, each building upon the previous one in a carefully orchestrated crescendo of magical energy. The first phase had to begin at exactly twelve minutes past midnight. Each subsequent phase had its own precise timing, culminating in the final Sealing of the Void at fifty-seven minutes past. She would have exactly three minutes to complete the sealing before the window closed forever.

The tower's ancient mechanisms had been specifically designed to assist with the ritual's timing requirements. Gears and clockwork devices, enchanted with temporal magic, would chime at each critical moment. But Lyra knew she could not rely solely on these mechanical aids. Master Aldric had spent months teaching her to perceive the subtle fluctuations in temporal energy, to sense when the moment was precisely right for each incantation.

As the clock struck twelve minutes past midnight, Lyra began the first phase. Her voice rang out clear and strong, speaking words in the ancient tongue of the Temporal Guardians. The syllables seemed to hang in the air, creating visible ripples in the fabric of space-time. She could feel the magic responding to her call, drawing power from the convergence of past, present, and future that occurred only during the crimson moon's zenith. The air around her began to shimmer with temporal energy, and she could sense the flow of time itself becoming more malleable, more responsive to her will.

Establishing a connection with the fundamental forces of time required her to reach out with her consciousness and touch the very essence of causality. She had to feel the infinite chain of cause and effect that linked every moment throughout history. It was profoundly disorienting—like trying to hold the entire universe in her mind at once. Past, present, and future blurred together into a single, overwhelming tapestry of existence.

Through her enhanced temporal perception, Lyra could see the Void more clearly now. It was not simply an absence of matter or energy, but an absence of time itself—a region where causality broke down and existence became meaningless. The growing cancer spread through dimensional barriers, and she could see alternate versions of herself in parallel universes, some succeeding, others failing catastrophically. The sight filled her with both hope and terror.

The first phase concluded exactly on schedule. Immediately, she transitioned into the Binding of Past and Future, creating temporal anchors at specific points in history. She reached back through time, touching moments of great significance: the birth of the first star, the emergence of consciousness, the founding of the Order of Temporal Guardians. Each anchor required precise placement—even a slight miscalculation could create paradoxes that would unravel everything.

The magical energy flowing through the tower was becoming increasingly intense, and Lyra could feel the strain on her body and mind. Temporal magic was notoriously demanding, requiring perfect mental discipline while channeling forces that existed outside normal space-time. Her hands began to shake slightly as she traced the complex geometric patterns for the third phase. She forced herself to remain calm, remembering Master Aldric's teachings about emotional control.

The third phase involved synchronizing vibrational frequencies across multiple dimensions, creating a resonance pattern that would seal the breach between realities. Her mind raced through staggeringly complex equations while maintaining the magical energy flows from previous phases.

As she worked through the calculations, Lyra became aware of a subtle change in the tower's atmosphere. The air itself seemed to be thickening, becoming more resistant to movement. The Void's influence was growing stronger, affecting the local space-time continuum. The clock's ticking became irregular, sometimes speeding up, sometimes slowing down. She would have to rely more heavily on intuitive timing, as the mechanical aids were becoming unreliable.

Creating a buffer zone of stable causality around the ritual site meant directly confronting the chaotic forces of the Void. Lyra projected her consciousness into the boundary region where reality met nothingness, using her will to impose order on fundamental chaos. The experience was like trying to hold back an ocean with her bare hands, her mental defenses straining under the assault of pure entropy.

The Void sensed her presence and began to actively resist. Tendrils of nothingness reached toward her consciousness, trying to drag her into non-existence. She could hear whispers in languages that had never been spoken, promises of peace and release from the burden of existence. For a moment, she was tempted to let go, to allow herself to be absorbed into the comforting emptiness. But the memory of Master Aldric's sacrifice, and the knowledge of all the lives depending on her success, gave her strength to push back against the seductive pull of oblivion.

Now came the Weaving of Temporal Threads—creating a complex network of causal connections across time and space. As she reached for threads from key moments in history, one blazed brighter than the rest: the day she'd first met Master Aldric, when he'd found her crying in the ruins of her village after the temporal storm. I won't let that happen to anyone else. Each thread had to be placed with perfect precision. One mistake, and the entire structure would collapse. The mental strain was enormous, like performing surgery while juggling flaming torches.

Time itself was becoming increasingly unstable around the tower. She could see glimpses of past and future overlapping with the present, creating a confusing kaleidoscope of temporal images. In one moment, she saw the tower as it had been centuries ago, newly constructed and gleaming. In another, she saw it as a ruin, crumbling and overgrown—a monument to her failure. The visions were disorienting, but she forced herself to focus on the present moment.

The sixth phase demanded that she simultaneously consider all possible outcomes of her actions, calculating probability matrices for every potential future. It was like playing chess against an opponent who could see all possible moves simultaneously, while the board itself constantly changed. She had to think in multiple dimensions, considering not just what would happen, but what could happen, what should happen, and what must not be allowed to happen.

For a terrifying moment, she wondered if she might lose herself entirely in the infinite maze of possibilities, becoming trapped in perpetual calculation. But her training held firm, and she managed to maintain her sense of self while navigating the treacherous landscape of quantum probability.

As the ritual entered its final phase, the Sealing of the Void, Lyra could feel the weight of destiny pressing down upon her. Everything came down to the next few minutes. The sealing required her to channel all the accumulated energy and focus it into a single, precisely timed burst of temporal force. Too early, and the seal would be incomplete; too late, and the window would close forever.

The crimson moon reached its absolute zenith as Lyra began the final incantation. Words of power flowed from her lips like liquid fire, each syllable charged with the accumulated energy of the entire ritual. She could feel reality responding to her will, bending and reshaping itself according to her commands. The Void sensed what was happening and began to fight back with renewed fury, sending waves of entropy crashing against her magical defenses.

The battle between order and chaos raged around the tower, with reality itself serving as the battlefield. Lyra stood at the center of the storm, her voice never wavering as she spoke words that would either save existence or doom it to oblivion. Void tendrils reached for her throat, trying to silence her, but she pressed on, drawing strength from the faces she'd sworn to protect—Master Aldric's weathered smile, the children in the village below, even strangers she'd never meet.

With exactly thirty seconds remaining, Lyra spoke the final word of the sealing incantation. The effect was immediate and dramatic—a brilliant flash of temporal energy erupted from the tower, spreading outward in all directions at the speed of thought. The Void's advance halted abruptly, its chaotic energies suddenly contained within a prison of crystallized time. The breach between dimensions sealed itself with an audible crack, like the sound of reality healing from a grievous wound.

As the magical energies dissipated and the crimson moon began to fade back to its normal silver hue, Lyra collapsed to her knees, utterly exhausted but triumphant. She had done it. The world was saved, the Void contained, and existence itself preserved.

The experience had changed her fundamentally, giving her a deep appreciation for the delicate balance that maintained the stability of existence. She understood now why Master Aldric had been so insistent about timing, why the ancient texts spoke of punctuality as the highest virtue of the temporal mage. In a universe where a single moment's delay could mean the difference between existence and annihilation, being prompt was not merely a courtesy—it was a sacred duty.

As she closed the Codex Temporalis, Lyra made a silent vow. She would train new guardians, teaching them the vital importance of precision and timing. And she would never forget that sometimes, the fate of everything depends on being exactly where you need to be, exactly when you need to be there.

***

The rest of this post is Open Game Content and may be reproduced in accordance with its terms. Copyright 2025 Steve Miller.

THE TEMPORAL MAGE ("CHRONOMANCER")
Lyra and her Master were both Temporal Mages. The Temporal Mage is a practioner of a School of Magic that has literally stood the test of time. The spells they use have been adapted by several other schools during the ages Class-wise, they have the same level advancement rate and benefits as the regular Wizards, but have the following additional restrictions and benefits:
   Spell Restrictions: Temporal Mages cannot learn spells from the Conjuration, Illusion, and Necromancy schools. Other schools are all available. The Temporal Mage does not gain any bonuses for specialization.
   Spell Benefits: As the character advances in levels, he or she automatically gains a bonus spell each level. The Temporal Mage may cast the spell without any required material components, and may cast each of them a number of times per day a number of times equal to his or her Intelligence bonus. Although the character does not need to memorize the bonus spell, casting it does consume a spell slot, replacing the spell that was memorized.

Levels   Bonus Spells
1st        Resistance     
2nd       Light
3rd        Featherfall
4th        Comprehend Languages
5th        Locate Object
6th        Knock
7th        Clairaudiance/Clairvoyance   
8th        Dispel Magic
9th        Remove Curse
10th      Dimensional Anchor
11th      Break Enchantment
12th      Sending
13th      Delayed Blast Fireball
14th      Legend Lore
15th      Phase Door
16th      Discern Location
17th      Temporal Stasis
18th       Time Stop
19th       Foresight
20th       Wish

..
If you enjoyed the story, check out these anthologies from NUELOW Games.. you'll love 'em!

Friday, August 1, 2025

From the Dragon's Treasure Vaults: The Obsidian Mirror


The ancient red dragon known as Brigid among "lesser beings" has been collecting unusual and one-of-a-kind magic items and artifacts since before the dawn of human civilization. This is one of them, as viewed through the lens of the d20 System.

The Obsidian Mirror is a full-length mirror that is on a stand that allows it to be tilted or turned so its reflective surface is pointing away from any potential viewers. The mirror's frame and back is made of silver. There  are a line of symbols on the back surface that seem to shift and morph into other symbols if they are looked at directly. On the mirror's front, the frame around the reflective surface is molded to look like a tangle of tentacles that emerge from a starburst at the center of the frame's top.
   The strangest aspect of the Obsidian Mirror is its reflective surface, which is typically made from highly polished speculum metal or glass with a thin coating of silver, but is instead highly polished obsidian; the aspect from which it has been named.
   While the Obsidian Mirror does indeed capture the scene before it, the reflected beings appear like shadows--shadows that don't always move in sync with the creature in front of the mirror.


 

   Functions: If the Obsidian Mirror is inspected using detect magic, it exudes powerful divination magic. 
   If a character stands in front of the mirror, stares at his or her own shadowy reflection for one round, followed by a successful Willpower saving throw (DC18), the mirror suddenly shows a crystal clear reflection of the character at some other location, engaging in some important activity (fighting a Big Evil Bad Guy, moving through a maze of traps, scaling the wall of a mighty fortress, and so on). There is enough visible in the scene to give the character a hint as to where the location is and/or who the opposition is. As the vision fades back into strangely animated shadows, the character is filled with a sense of purpose--that what was shown in the Obsidian Mirror is part of an important destiny the character is to fulfill. Only the character to whom the vision relates can see it in the mirror.
   If the Willpower save to view the vision fails, the character is struck with the effect of a confusion spell, cast at 12th level (no saving throw). 
   The only way to decipher the runes on the back of the Obsidian Mirror are to stare at them for a full round, immediately followed by a Fortitude saving throw (DC15). If successful, the shifting symbols are suddenly a legible phrase in the character's native language: "Gaze into the shadows and see not what is, but what could be and what should be."
   If the Fortitude saving throw is failed, the character is struck with a headache so severe his orher vision blurs and he or she feels sick. All actions are taken at a -4 penalty, including Reflex and Willpower saving throws.

   History of the Obsidian Mirror: In a time before time, the world was controlled by dragons. The Elder Gods had created them with the intent of feeding off their worship; however, it turned out that dragons worship only themselves. Worse, the chromatic dragons (black, blue, green, red, and white) were constantly at war with each other, as well as the metallic dragons (copper, gold, silver). When the gods tried to bring their creations in line, the dragons united and destroyed them. (Ever since, the dragons have had a fragile peace between their various breeds, with the black and silver dragons being the primary keepers of the peace.)
   At the time, Brigid was a very young dragon. She found the Obsidian Mirror when she was exploring the ruins of the Elder God of Destiny and Time. It was the first major magic item she added to her hoard and it remains an object of jealousy among other surviving ancient dragons.
   Even Brigid does not know who created the mirror, but she has always assumed it is the work of the elder god itself.


RPG-a-Day Month #1 -- Patron

Who's the stranger at the bar? 
(Roll 1d8 for the answer and adventure hook.)


1. A childhood friend who's come looking for help from one of the 
    now-famous/infamous player characters (PCs).
2. A disowned noble hoping the PCs will help restore his good 
    name and status.
3. An apprentice wizard who has been sent on a deadly quest by his 
    evil master, and who is drowning his or her sorrows before going 
    off to die. The NPC will eagerly accept any help and terms the PCs offer.
4. A scholar needs escort to and protection from whatever creatures dwell 
    within the Tomb of the Dragonlord, as he goes in search of proof whether 
    said Dragonlord ever really existed.
5. A treacherous rogue is posing as a hapless villager in search of help. 
    He or she was actually hired by an enemy of the player characters to lead 
    them into a trap. If the characters are extra friendly and helpful to 
    the rogue, he or she might betray the employer and warn the characters.
6. A cleric needs an escort to a long-abandoned shrine and help in retrieving 
     a holy artifact from the werewolf-infested foothills of a nearby 
     mountain range.
7. A villager is haunted by nightmares sent by the Lord of Dreams, 
    demanding he come to a dangerous cave, deep within the 
     monster-infested wilderness. He needs the characters to escort him 
     there to make the dreams stop. (The villager is fated to be the next 
     Lord of Dreams.)
8. A demon who wants to go back to the infernal realm, but has been cursed 
    to forget how. It promises the player characters riches if they will help lift 
    the curse and then help him find a gate to the Underworld.


Tuesday, July 29, 2025

The Were-Bat

Not to be mistaken with a werebat, the were bat is a weapon made specifically to engage werebeasts in melee combat. They are usually wielded by experienced hunters of werebeasts and are usually used by groups of six or more individuals. Basically, the wielders of the were-bats surround their target and then beat it to death.

A were-bat is typically a wooden baseball bat that is covered in dozens of studs and spikes made of pure silver. Wounds inflicted upon were-creatures are not subject to any rapid healing traits, but can only be healed through medical treatment and rest, or magic.

A were-bat weighs roughly 48oz/three pounds. It deals 1d4+STR bonus against non-lycanthropes and vampires, but deals 2d4+STR bonus to creatures with sensitivity to silver.




Wednesday, July 23, 2025

The Ghost and the Family Jewels - Fiction by Steve Miller

Among the many characters you'll meet in the next anthology from NUELOW Games, Chillers and Thrillers, is the Ghost of Hong Kong. Here's a story featuring her, so you can all get acquainted.


A Story by Steve Miller:
The Ghost and the Family Jewels

The neon glow of Hong Kong's skyline painted Chin Ho's floor-to-ceiling windows in brilliant streaks of pink, blue, and gold. Sixty floors above the bustling streets, the billionaire reclined on his Italian leather sofa, a crystal tumbler balanced on the armrest. Below him, the city sprawled endlessly—a glittering testament to his empire of shipping, real estate, and ventures that lived in legality's gray areas.

Three women moved gracefully around the opulent living space, their silk robes barely concealing their curves as they attended to Ho's every whim. The first, a statuesque beauty with long black hair, refilled his glass with practiced precision. As she leaned over, Ho's hand found the small of her back, fingers gliding lightly on the exposed skin. She smiled coyly, neither encouraging nor discouraging his touch.

"Mei-Lin, you always know exactly how I like it," Ho stated, his voice carrying the confidence of a man accustomed to getting whatever he desired. The woman's laugh was like wind chimes as she settled beside him, close enough that her perfume mingled with the expensive cologne he wore.

The second woman, petite with delicate features, approached with a silver tray of imported delicacies. Ho's free hand wandered to her hip as she bent to place the tray on the marble coffee table. "And Su-Chen brings me the finest treats," he said, pulling her closer for a moment before releasing her to continue her duties.

The third woman, tall and elegant with auburn highlights in her dark hair, moved like a dancer as she adjusted the lighting and straightened the already immaculate room. When she passed within reach, Ho caught her wrist gently, bringing her hand to his lips for a theatrical kiss. "And Li-Hua makes everything perfect," he declared with theatrical gallantry.

The women exchanged knowing glances, well-versed in their employer's theatrical nature and wandering hands. They had been in his employ long enough to understand the boundaries of their arrangement, and Ho, for all his indulgences, respected those boundaries even as he pushed against them with his constant flirtation.

Su-Chen returned with a plate of precisely cut vegetables, including thin slices of carrot arranged in an artistic fan. Ho selected one piece, holding it between his teeth with a mischievous grin. Mei-Lin, understanding the game, took the other end of the carrot slice between her own teeth. They moved closer, nibbling toward each other until their lips met in a brief, playful kiss that tasted of sweet carrot and expensive lipstick.

"You see, ladies," Ho said, settling back with satisfaction, "life is about taking what belongs to you, and sometimes taking back what was stolen." His expression grew more serious, though his hands continued their casual exploration as the women arranged themselves around him. "Speaking of which, I have some excellent news to share."

Li-Hua curled up beside him, her head resting against his shoulder as his arm encircled her waist. "Tell us, Mr. Ho," she said, her voice carrying genuine curiosity mixed with the practiced interest of someone paid to be fascinated by her employer's stories.

Ho's eyes gleamed with satisfaction as he gazed out at the city lights. "You remember the family jewels I told you about? The ones that have been in the Ho family for eight generations?" The women nodded, having heard the story before. The diadem, necklace, and matching bracelets were legendary pieces, crafted by master artisans in the Qing Dynasty and passed down through Ho's lineage as symbols of their prosperity and power.

"Well," Ho continued, his grip tightening slightly on Li-Hua's waist, "as you know, I had to use them as collateral at that gambling establishment in Macau. A temporary setback, I assured myself. But when I went to reclaim them after my shipping contracts came through, those dogs claimed I had lost them fair and square in their rigged games."

Su-Chen moved closer, perching on the arm of the sofa. "But surely you didn't accept that," she said, running her fingers through Ho's graying hair.

Ho's laugh was sharp and cold. "Accept it? My dear Su-Chen, I am Chin Ho. I built this empire by never accepting what others try to force upon me." He gestured toward the windows, encompassing the vast city below. "I knew their games were fixed. The dice were weighted, the cards marked, the roulette wheel magnetized. They thought they could steal from the Ho family with impunity."

Mei-Lin leaned forward, her eyes bright with interest. "So what did you do?"

"I hired the Ghost of Hong Kong," Ho announced with dramatic flair, clearly relishing the impact of his words. The women's eyes widened appropriately. Even in their sheltered world of luxury and privilege, they had heard whispers of the legendary figure who moved through the city's underworld like smoke, dispensing justice to those who thought themselves above consequences.

"The Ghost is real?" Li-Hua asked, her voice dropping to a whisper as if speaking too loudly might summon the mysterious figure.

Ho nodded gravely. "Very real, and very effective. I sent word through the proper channels, provided the necessary details about the gambling house and their cheating operation, and made it clear that the Ho family jewels needed to be returned along with appropriate punishment for their theft."

He paused to take a long sip of his whiskey, savoring both the aged liquor and the rapt attention of his companions. "The Ghost doesn't work cheap, but some things are worth any price. Family honor, for instance. The legacy of eight generations of Ho prosperity."

Su-Chen traced patterns on Ho's chest through his silk shirt. "And did the Ghost succeed?"

"Patience, my dear," Ho said, catching her hand and bringing it to his lips. "All will be revealed shortly. I received word this evening that the Ghost would be arriving to make a full report. In fact, I expect—"

The soft chime of the penthouse elevator interrupted him. Ho's personal butler, an elderly man named Wong who had served the family for decades, appeared in the doorway with his usual impeccable posture and neutral expression.

"Sir," Wong announced in his crisp, professional tone, "the Ghost of Hong Kong has arrived and requests to meet with you."

Ho's face lit up with anticipation and triumph. "Excellent! Show our guest in immediately, Wong. This is a moment I've been eagerly awaiting."

The women straightened, suddenly aware they were about to meet a figure of legend. Ho adjusted his position, trying to project casual authority despite his obvious excitement.

Wong returned moments later, stepping aside as the Ghost of Hong Kong entered. Ho's expression shifted from anticipation to surprise, then to obvious appreciation.

The Ghost was a woman, tall and graceful, dressed entirely in black. Her outfit was practical yet elegant: fitted black pants that allowed for easy movement, sturdy black boots that made no sound on the marble floor, and a long black coat that flowed around her like liquid shadow. Her dark hair was pulled back in a severe style that emphasized the sharp angles of her face and the intensity of her dark eyes.

"Sir," Wong announced formally, "may I present the Ghost of Hong Kong."

Ho rose from the sofa with more energy than he had shown all evening, his eyes drinking in every detail of his mysterious visitor. "My dear Ghost," he said, moving toward her with obvious delight, "I must confess, I had no idea you were such a... striking woman."

The Ghost's expression remained neutral, professional. She inclined her head slightly in acknowledgment but made no move to encourage Ho's obvious interest.

"Allow me," Ho continued, reaching for the collar of her long coat, "to help you with this. You must be warm after your journey." His hands moved to the fastenings of her coat, his fingers lingering longer than necessary as he helped her out of it.

Beneath the coat, the Ghost wore a form-fitting black top that revealed she was indeed as attractive as Ho had immediately surmised. Her figure was athletic and graceful, speaking of someone who relied on physical capability as much as mental acuity in her work.

"Please, sit," Ho said, gesturing toward one of the leather chairs facing the sofa. "Can Wong bring you anything? Whiskey? Wine? Something to eat?"

"I'm here to make my report, Mr. Ho," the Ghost replied, her voice calm and professional. "Nothing more."

Ho settled back onto the sofa, the three women arranging themselves around him once again, though their attention was clearly focused on their mysterious visitor. "Of course, of course. But surely you can spare a few minutes for hospitality? It's not every day I have the honor of hosting such a legendary figure."

The Ghost remained standing, her posture alert and ready. "The gambling establishment you identified was indeed running rigged games. Their operation was more sophisticated than most, but not sophisticated enough to avoid detection by someone who knew what to look for."

Ho leaned forward eagerly. "And my family's jewels?"

"Recovered," the Ghost replied simply. She reached into an inner pocket of her black top and withdrew a small velvet pouch. "The diadem, necklace, and bracelets are all accounted for and undamaged."

Ho's hands trembled slightly as he accepted the pouch, his excitement palpable. He opened it carefully, revealing the glittering treasures that had been in his family for generations. The diadem caught the light from the city below, its diamonds and emeralds creating tiny rainbows across the ceiling. The necklace was a masterpiece of craftsmanship, each link perfectly formed and set with precious stones. The matching bracelets completed the set, their intricate designs speaking of the master artisans who had created them centuries ago.

"Magnificent," Ho's voice filled with genuine emotion. "These pieces... they represent everything my family has built, everything we've achieved. To have them back..." He looked up at the Ghost with tears of gratitude in his eyes. "You have my eternal thanks."

The Ghost nodded once. "The gambling house has been discouraged from continuing their fraudulent practices. They will not be cheating other customers in the future."

"And the proprietors?" Ho asked, his voice carrying a harder edge.

"They faced appropriate consequences for their actions," the Ghost replied without elaboration.

Ho carefully returned the jewels to their pouch, his hands reverent as he handled the precious family heirlooms. "You have exceeded my expectations in every way," he said, rising from the sofa once again. "Such exceptional service deserves exceptional compensation."

He moved toward a wall safe hidden behind a painting of ancient Chinese mountains, his fingers working the combination with practiced ease. From within, he withdrew a thick envelope. "Your agreed-upon fee," he said, offering it to the Ghost, "plus a substantial bonus for work that went above and beyond what I had hoped for."

The Ghost accepted the envelope without counting its contents, tucking it away with the same efficiency she had shown in producing the jewels. "The contract is complete, Mr. Ho. I'll see myself out."

But Ho stepped closer, his earlier appreciation for her appearance clearly overriding his business sense. "Wait," he said, his voice taking on the tone he used when he wanted something. "Surely such a successful partnership deserves a proper celebration?"

Before she could respond, Ho crossed the room toward her, arms reaching out. "A bonus for exceptional work," he declared, pulling her toward him with the confidence of a man who had never been refused anything he wanted.

His lips found hers in what he clearly intended to be a passionate kiss. For a moment, the Ghost seemed frozen in surprise at his audacity.

Then her knee came up with lightning speed, connecting with Ho's groin with enough force to lift him slightly off his feet. He staggered backward toward the sofa as pain exploded through his body, his face contorting in agony as he doubled over.

The three women rushed forward as Ho collapsed to his knees, then toppled sideways onto the marble floor, his hands clutched protectively over his injured anatomy. His face had gone pale, and small whimpering sounds escaped his lips as waves of pain washed over him.

"Mr. Ho!" Mei-Lin cried, dropping to her knees beside him. "Are you all right?"

Li-Hua and Su-Chen flanked him, their hands fluttering uncertainly as they tried to determine how to help their employer, who was curled in a fetal position on his expensive Italian marble floor.

The Ghost stood over the writhing billionaire, her expression unchanged from its professional neutrality. She retrieved her long black coat from where Ho had draped it over a chair, slipping it on with fluid grace.

"Mr. Ho," she said, her voice carrying clearly over his groans of pain, "I hope you'll guard both sets of your family jewels more carefully in the future."

With that, she turned and walked toward the elevator, her footsteps silent on the marble floor. Wong, who had witnessed the entire exchange from his position by the doorway, stepped aside respectfully as she passed.

As the Ghost reached the elevator, she heard Ho moan loudly, "No hard feelings? Can I call if I have another suitable job for you?"

She turned to look back at the injured billionaire, the hint of a smile playing at the corner of her lips, then stepped on to the elevator as the doors opened. "If you have the fee, you have my agent's contact information," she called out.

The elevator doors closed with a soft whisper. The Ghost descended toward the bustling streets of Hong Kong, leaving Ho groaning on the floor while his three companions tried to minister to his wounded pride and more tangible injuries.

--

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