Friday, December 19, 2025

Creations of the Christmas Dragon: The Ornaments of the Giving Tree

 Some of the gifts created by Brigid the Christmas Dragon have special abilities that can be used only once. Foremost among these--she makes at least one set each year--are the Ornaments of the Giving Tree

While Brigid hopes the set of five ornaments will grace the recipent's Christmas Tree for decades to come, each ornament contains a blessing meant to be shared in times of need. Using the blessing calls for the destruction of the ornament. Each  They are given in a wooden box with elegant Christmas-themed carvings. Engraved on the bottom of the box (in English, French, or German, or Gaelic, depending on what language seems most appropriate to the heritage of the receiver) are the words: The true magic of the season lies not in receiving, but in knowing when and how to give.

Ornaments of the Giving Tree

Wondrous item (consumable), uncommon
This set consists of six beautiful glass ornaments, each about the size of a small apple, hanging from golden hooks. Each ornament is a different color (red, green, gold, silver, blue, and white) and contains swirling magical mist that glows softly. They come in a small wooden box lined with velvet, with a note that reads: "Break in time of need, but choose wisely—each gift is given but once."


Magical Properties
Each ornament can be thrown up to 30 feet or simply broken as an action. When an ornament breaks, it releases its magical effect and is consumed. Each ornament can only be used once.

  • Red Ornament (Warmth): When broken, it creates a 20-foot radius sphere of comfortable warmth centered on the point of impact. This area remains at a comfortable temperature regardless of external conditions for 8 hours. Creatures taking a short or long rest in this area regain the maximum number of hit points possible from Hit Dice spent. Additionally, the area provides bright light in a 20-foot radius and dim light for an additional 20 feet.

  • Green Ornament (Growth): When broken, it causes plants to grow rapidly in a 30-foot radius. Difficult terrain made of plants becomes normal terrain, and normal terrain becomes lightly obscured by harmless, beautiful flowering plants. The plants produce enough edible berries and nuts to provide a day's worth of food for up to 12 creatures. The plants remain for 24 hours before withering away. If broken indoors or in an area with no soil, it instead creates a 10-foot radius area of soft, cushioning moss.

  • Gold Ornament (Fortune): When broken, golden light washes over all creatures of your choice within 30 feet. Those creatures gain a special d6 called a Fortune Die. Once within the next 8 hours, when a creature with a Fortune Die makes an attack roll, ability check, or saving throw, they can roll the Fortune Die and add the result to their roll. Each creature can only benefit from one Fortune Die at a time.

  • Silver Ornament (Protection): When broken, it creates a shimmering silver barrier in a 10-foot radius sphere centered on the point of impact. The barrier has AC 15 and 50 hit points. It is immune to poison and psychic damage but vulnerable to thunder damage. Creatures and objects inside the barrier have total cover from attacks and effects originating outside the barrier. The barrier lasts for 10 minutes or until destroyed. Creatures inside can exit freely, but once outside, they cannot re-enter.

  • Blue Ornament (Clarity): When broken, it releases a wave of crystalline blue energy in a 40-foot radius. All illusions in the area are dispelled, invisible creatures and objects become visible, and all creatures in the area gain truesight out to 60 feet for 10 minutes. Additionally, creatures in the area when it breaks can immediately make a new saving throw against any effect causing them to be charmed or frightened, with advantage on the roll.

  • White Ornament (Peace): When broken, it creates a 30-foot radius aura of peace centered on the point of impact. For 1 minute, creatures in the area cannot willingly make attack rolls or cast harmful spells. Creatures that wish to resist this effect can make a Wisdom saving throw (DC 15) when they enter the area or start their turn there. On a success, they are immune to this ornament's effect. Creatures already engaged in combat when the ornament breaks have advantage on this saving throw. The aura does not prevent defensive actions or movement.

Flavor Text: "These ornaments were crafted by a circle of clerics who believed that the greatest gifts were those given without expectation of return. The box they come in bears an inscription: 'The true magic of the season lies not in receiving, but in knowing when and how to give.'"

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