Sunday, January 17, 2016

Democratic U.S. Presidential Candidates ala ROLF!

Although the party and the cable channels would like the world to think there's only one person running for the nomination to be the Democratic candidate for president in this year's election, there are actually three major contenders. We at NUELOW Games have been as guilty as everyone else at only shining the spotlight on Hillary Clinton (with a celebration of her birthday, and featuring her as a playable character in two different Battle Scenarios), but we here-by make amends by providing ROLF! statistics for Bernie Sanders and Martin O'Malley--the two campaigners that few people know about. (Why do few people know about them? Because the Democratic National Committee had sponsored few debates and they've always scheduled them in such a way to make sure that virtually no one is going to watch them.)

We hope you enjoy this public service in the interest of avoiding the Coronation of Hillary that she and the party are seeking. (You can also use these statistics to play through a match-up of the candidates and make your own predictions about who might win in the general election. The ROLF! stats for two of the Republican hopefuls can be found here.)


Bernie Sanders & Martin O'Malley: The guys Hillary Clinton wants you to ignore

BERNIE SANDERS (Male)
Brawn 11, Body 10, Brains 5
   Traits: Limousine Liberal*, Weird Hair
   Combat Maneuvers: Basic Attack, Debate Philosophy, Dodge, Kung Fu Face*, Signature Move*
   Important Stuff Worn/Wielded: Rumpled Suit and Nice Tie (Clothes), The Complete Works of Karl Marx (Melee Weapon, deals 2 points of damage OR One-Shot Ranged Weapon, deals 1 point of damage).

MARTIN O'MALLEY (Male)
Brawn 13, Body 14, Brains 4
   Traits: Holier Than Thou*, Improv Master*
   Combat Maneuvers: Basic Attack, Debate Philosophy, Dodge, Double Strike
   Important Stuff Worn/Wielded: Expensive Suit and Tie (Clothes).


*The Traits and Combat Maneuvers can be found in Relentlessly Gay (for ROLF! and d20 System).


NEW TRAITS
This all-new Trait is appearing here on the blog for the very first time anywhere.
   Weird Hair: The character gains a +1 modifier to all ATT Body-based checks, and a -1 modifier to all ATT Brains-based checks.



Saturday, January 2, 2016

For the record, NUELOW Games's first sale of 2016...

... was the oh-so-classy evergreen product Modern Basics: Feats of an Adult Nature.

Warning! This Contains Adult Mature Content (and stuff)!


If you haven't gotten your copy yet, now might be a great time. Wouldn't it be cool to see that classic OGL d20 Modern supplement back on the "Hot Seller" list?!

Click here to get your copy at DriveThruRPG! You can also get it at RPGNow if you prefer!


Thursday, December 31, 2015

Twelve Days of Christmas -- Christmas Pudding (for d20 System Games)

Continuing with the Christmas celebration. The text in this post is presented under the Open Game License and may be reproduced accordingly. Copyright 2015 by Steve Miller.

CHRISTMAS PUDDING
Made with mysterious ingredients and with highly secretive methods, these miraculous food items take several hours to prepare and must be kept in ceramic or tin containers for 1d6+6 months before consumed by those they were prepared for--friends, family, or members of an adventuring party. Each Christmas Pudding contains 12 portions, and a character who eats a portion gains a +1 bonus to morale checks and Fortitude saves for 8 hours.
   The recipe for Christmas Puddings can only be obtained through dangerous quests (or from grandmothers). They can be purchased in many village stores around holiday times for 2d6gp each. They can be carried and stored like standard adventuring rations once obtained--but they are really a dish best served at feasts and holidays.


Wednesday, December 30, 2015

The Twelve Days of Christmas--Jingle Bells

The Twelve Days of Christmas continue with another magic item for d20 System games (such as Pathfinder or d20 Modern). The text in this post is released under the Open Game License. Copyright 2015 by Steve Miller

JINGLE BELLS
This item is a pair of small bells joined together on a bright red leather strap radiates enchantment magic, and when shaken, they emit a soft, harmonious ringing sound.
   As a standard action, the user can shake the bells. All creatures, save the user, within 20 feet must roll Will saves (DC15) or be filled with a sense of good cheer and fellowship toward each other. Hostilities instantly cease and the creatures will join together in singing songs and enjoying each other's company. If anyone attacks a creature under the enchantment of the jingle bells, all affected creatures turn on the attacker.


Sunday, December 27, 2015

Twelve Days of Christmas -- Selfless

On the third day of Christmas, we have another feat for you! The text is released under the Open Game License and may be reproduced in accordance with its terms. Copyright 2015 by Steve Miller.

SELFLESS
You are ready to support those in need.
   Benefit: Give up one of your character's actions. Designate another player. The character under that player's control gains a +4 bonus to the next d20 roll made. You may use this ability as many times each round as you have actions.
   Special: When this feat is chosen, gain 2 character points that must be spent on skills immediately.




 

Saturday, December 26, 2015

Twelve Days of Christmas -- Naughty or Nice Feat (for d20 System games)

One the second day of Christmas, NUELOW brings to you... a feat that lets characters emulate Santa's ability to tell the Naughty from the Nice!

OGL d20 SYSTEM FEAT: NAUGHTY OR NICE
You can tell someone's good or evil by just looking at them.
   Prerequisite: Intelligence 12, Wisdom 12
   Benefit: As a standard action, you may look at a living person or being and immediately know if they have good or evil intentions toward you, your allies, or innocent beings. (This does not necessarily reflect their alignment--although it is revealed if the d20 System variant includes the alignment mechanic--but rather what the moral ramifications of their immediately past or near-future actions will be. You may use this ability a number of times each day equal to your Wisdom bonus.  
   Targets must have Intelligence and Wisdom scores of at least 4 for the ability of this feat to be effective. Spells and abilities that prevent scrying or other divination magic or spell-like and supernatural powers also impede this feat. The target appears "nice" when studied.
   Special: This feat is considered a "minor power feat" for the purposes to acquiring superpower talents.

Friday, December 25, 2015

Twelve Days of Christmas -- The Tidings of Comfort and Joy Feat (d20 System)

Happy Christmas from NUELOW Games everyone! Here's a feat to go with the season that's suitable for any d20 System game. The following text is presented under the Open Game License. Copyright 2015 by Steve Miller.

NEW FEAT: TIDINGS OF COMFORT AND JOY 
You spread joy and cheer.
   Prerequisite: Wisdom 12, Charisma 14
   Benefit: Take a full round action to make a Concentration check (DC8). For the duration of the next encounter, all other PCs and allied NPCs present when you make the check gain a +2 bonus to all saving throws and morale checks.
   Special: The bonus is increased to +4 for present PCs and NPCs who join together and sing a Christmas carol (or other campaign-setting appropriate song of a similar nature) while the skill check is being made. Skills checks of Perform (sing) (DC4) are needed to stay on key.


If you found that feat amusing or useful, support NUELOW Games by buying some of our other d20 System releases at RPGNow.