Thursday, December 25, 2025

An Expansion for VOID RUNNERS: Random Contract Generator

NUELOW Games has just released a sci-fi mini-RPG-Void Runner! We hope it's easy to learn and even easier to play. (The tables can also be used as inspiration for other sci-fi adventure games!)

Contract Generator
Roll 1d10 on each table to create a unique contract. The combination of results tells the basic story of your next desperate job.

Employer Table

  1. Broken Megacorp: A mid-tier corporation with more secrets than credits

  2. Desperate Colonists: Trapped settlers with nothing left to lose

  3. Rogue AI Fixer: An autonomous network broker with unknown motives

  4. Exiled Aristocrat: A fallen noble seeking revenge or redemption

  5. Criminal Syndicate: Ruthless gang controlling a critical trade route

  6. Independent Research Team: Scientists with dangerous discoveries

  7. Refugee Network: Underground movement helping people escape corporate oppression

  8. Watcher-Adjacent Broker: A mysterious intermediary with alien connections

  9. Decommissioned Military Unit: Soldiers surviving outside official channels

  10. Ghost Collective: Anonymous data traders who never show their faces

Objective Table

  1. Data Extraction: Steal critical information from a secure system

  2. Assassination: Eliminate a high-profile target with maximum deniability

  3. Rescue Operation: Extract a valuable asset from hostile territory

  4. Smuggling Run: Transport forbidden tech or restricted materials

  5. Sabotage Mission: Disrupt a corporate or military operation

  6. Relic Recovery: Retrieve an artifact of unknown origin and power

  7. Hostage Negotiation: Complicated extraction with multiple moving parts

  8. Surveillance Infiltration: Plant or retrieve monitoring equipment

  9. Corporate Espionage: Gather intelligence on a competing organization

  10. Quantum Courier: Transport something that defies normal physics

Complication Table

  1. Betrayal: A team member has hidden motives

  2. Time Limit: Mission must be completed before a critical event

  3. Competing Crew: Another Runner team wants the same prize

  4. Watcher Interference: Alien entities are watching or actively blocking

  5. Environmental Hazard: Extreme conditions threaten mission success

  6. Unexpected Surveillance: Corporate or syndicate eyes are everywhere

  7. Equipment Failure: Critical gear malfunctions at the worst moment

  8. Political Instability: Local conflict complicates mission parameters

  9. Quantum Anomaly: Reality itself becomes unpredictable

  10. Total Lockdown: Unexpected security upgrade traps the crew


If these tables look interesting or useful, you should probably check out Void Runner: A Sci-Fi Roleplaying Game by clicking here. It's short and dirt cheap!

A Merry Christmas Roleplaying Game!

We at NUELOW Games hope everyone is having a wonderful holiday season. We're presenting a brand-new mini-RPG to spread joy on this Christmas Day!


THE NIGHT BEFORE CHRISTMAS: 
A Festive RPG

SETUP
Players: 2-5 | Time: 30-60 minutes | Materials: 2d6, paper, pencil

You are Santa's emergency backup team. Santa's sick with the flu--not even Mrs. Claus's loving ministrations has made him feel better--and Christmas Eve is HERE. Can you deliver presents to five special children before dawn?


CHARACTER CREATION
Choose a character role and write down your special ability:

THE ELF - Reroll any failed Crafting check once per game
THE REINDEER - Reroll any failed Flying check once per game
THE SNOWMAN - Reroll any failed Sneaking check once per game
THE GINGERBREAD GUARDIAN - Reroll any failed Courage check once per game
BRIGID THE RED, CHRISTMAS DRAGON - Reroll any failed check once per game (any type)

Each character starts with 3 CHRISTMAS SPIRIT points.


HOW TO PLAY
The Game Master (GM) describes situations. When you attempt something risky, roll 2d6:
  • 7+ = Success!

  • 6 or less = Failure (lose 1 Christmas Spirit)

  • If you reach 0 Christmas Spirit, you're too discouraged to continue

Check Types: Flying, Crafting, Sneaking, Courage


THE MISSION
You must visit five houses and deliver the right presents. The GM describes each house and its challenges.

THE PRESENTS
This year's special deliveries:
  • May: A gleaming silver telescope to explore the night sky

  • Tommy: A classic wooden model train set with intricate details

  • Sophia: A professional art supply kit with watercolors and brushes

  • Jamal: A regulation-size basketball for shooting hoops

  • Emma: A leather-bound collection of adventure stories from around the world


HOUSE 1: THE APARTMENT
Little May lives on the 12th floor. No chimney—just a locked balcony door.
Challenge: Sneaking check to pick the lock quietly

HOUSE 2: THE FARMHOUSE
Tommy's house has a chimney, but his protective dog Brutus guards the living room.
Challenge: Courage check to befriend or distract Brutus

HOUSE 3: THE MANSION
Sophia's family has a high-tech security system with motion sensors.
Challenge: Crafting check to disable sensors without triggering alarms

HOUSE 4: THE COTTAGE
Jamal's chimney is blocked by a bird's nest. You'll need another way in.
Challenge: Flying check to safely enter through the attic window

HOUSE 5: THE LIGHTHOUSE
Emma lives in a lighthouse on a cliff. A snowstorm is raging around it.
Challenge: Flying check to navigate the dangerous weather


THE CLOCK IS TICKING!

You have only 20 rolls to complete all five deliveries before dawn breaks! Every check you make counts toward this limit—whether you succeed or fail. If you reach 20 rolls before delivering all the presents, Christmas morning arrives and some children wake to empty stockings.

Roll Counter: Track each roll below (cross off one box per roll)

[ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]

TEAMWORK: If two players work together on a challenge, they both roll. If either succeeds, the team succeeds. If both fail, each player loses 1 Christmas Spirit.

CHRISTMAS MAGIC: Spend 1 Christmas Spirit to automatically succeed on any check.

GIFT MIX-UP: Whenever someone rolls doubles (same number on both dice), a gift mix-up happens! Make a Crafting check to fix it quickly.

HOUSE COMPLETE: When you successfully deliver a present, each player recovers 1 Christmas Spirit (max 3).


GM TIPS

  • Add festive descriptions: twinkling lights, cookie smells, sleeping families

  • Let players suggest creative solutions

  • Award bonus Christmas Spirit for exceptional roleplay

  • Make it magical and heartwarming!

  • Pacing is key! With 20 total rolls for 5 houses, aim for about 3-4 rolls per house. This gives you room for creative challenges while keeping the story moving. If a player fails a check, consider turning it into a fun narrative moment—maybe they need a second approach to overcome the obstacle. For example, a failed Sneaking check might mean they need a clever Crafting solution to distract a watchful pet, or a Courage check to boldly solve the problem. These follow-up challenges add excitement and give players more chances to be heroic!

Merry Christmas, and good luck!

Tuesday, December 23, 2025

That time the Christmas Dragon Celebrated Festivus

In 2012, a cabal of wealthy demon worshippers made the mistake of thinking that an ancient red dragon would surely be eager to help them destroy Christmas for the year and decades to come by setting off small nuclear devices in Bethlehem, PA, Bethlehem in the Middle East, Chicago, IL, and Leavenworth, WA. 

The many legends of how violent and evil red dragons are caused them to invite Brigid the Red to augment their scheme with her magical fire and fearsome presence... but, instead, she joined them on December 23 to celebrate a winter festival she's never paid much attention to, Festivus!

By the end of her celebration, many feats of strengths had been performed, many masters of houses heads' had been pinned to (and smashed through) walls, and seven luxury estates on six different continents had been reduced to ruin and ashes, and all the dragon's grievances had been aired.









Sunday, December 21, 2025

From the Hoard of the Christmas Dragon: The Naughty-or-Nice Ledger

This massive tome is bound in green-tinted leather with gold-leaf edges and a clasp shaped like a snowflake. The cover bears the words "The List" that shifts between languages to match whatever the viewer can read. The pages are made of vellum that never tears or stains. The pages are covered with names and notations, recorded in an elegant handwriting. The book always falls open to exactly the page needed. A red silk bookmark attached marks the current page. When inspected with a detect magic spell, the book exudes powerful divination magic

The origin of The Naughty-or-Nice Ledger is unclear, but Brigid loves showing it to friends and visitors to her library of magical books. She claims it was given to her by Santa Claus himself, and that it's a backup copy of the list he uses to keep track of good children, bad children, and those who will get a visit from Krampus. Her claim further is that Santa told her to keep the book safe for the day he might need it.



POWERS
The Naughty-or-Nice Ledger is a powerful tool for discerning the moral character and recent actions of any creature.

Constant Effect
The book automatically records the names of any creatures the bearer encounters within 120 feet, along with a brief assessment of their general moral alignment and recent significant actions (within the past year)

Activated Abilities
    Detailed Assessment (Sp): By spending 1 minute concentrating on a specific name in the book, the bearer can learn detailed information about that creature as if casting discern lies, detect thoughts, and legend lore simultaneously (CL 13th). The information appears as handwritten notes in the book, including a summary of the creature's significant good and evil acts over the past year. This ability can be used at will, but only on creatures whose names appear in the book.
    Judgment of Character (Su): Three times per day, the bearer can pronounce judgment on a creature whose name appears in the book and who is within 60 feet. If the creature has performed more evil acts than good acts in the past year (as determined by the DM), they must succeed on a DC 20 Will save or be affected as per bestow curse for 24 hours. If the creature has performed more good acts than evil acts, they instead receive the benefits of bless and aid for 24 hours (no save). Neutral creatures are unaffected.
    Gift of Redemption (Sp): Once per week, the bearer can offer a creature whose name appears in the book a chance at redemption. If the creature accepts (a free action that must be taken willingly), they receive a geas/quest to perform a specific good deed determined by the bearer. Upon completion of this deed, the creature's alignment shifts one step toward good, and they receive a permanent +2 inherent bonus to Wisdom as they gain insight into moral behavior.

Friday, December 19, 2025

Creations of the Christmas Dragon: The Ornaments of the Giving Tree

 Some of the gifts created by Brigid the Christmas Dragon have special abilities that can be used only once. Foremost among these--she makes at least one set each year--are the Ornaments of the Giving Tree

While Brigid hopes the set of five ornaments will grace the recipent's Christmas Tree for decades to come, each ornament contains a blessing meant to be shared in times of need. Using the blessing calls for the destruction of the ornament. Each  They are given in a wooden box with elegant Christmas-themed carvings. Engraved on the bottom of the box (in English, French, or German, or Gaelic, depending on what language seems most appropriate to the heritage of the receiver) are the words: The true magic of the season lies not in receiving, but in knowing when and how to give.

Ornaments of the Giving Tree

Wondrous item (consumable), uncommon
This set consists of six beautiful glass ornaments, each about the size of a small apple, hanging from golden hooks. Each ornament is a different color (red, green, gold, silver, blue, and white) and contains swirling magical mist that glows softly. They come in a small wooden box lined with velvet, with a note that reads: "Break in time of need, but choose wisely—each gift is given but once."


Magical Properties
Each ornament can be thrown up to 30 feet or simply broken as an action. When an ornament breaks, it releases its magical effect and is consumed. Each ornament can only be used once.

  • Red Ornament (Warmth): When broken, it creates a 20-foot radius sphere of comfortable warmth centered on the point of impact. This area remains at a comfortable temperature regardless of external conditions for 8 hours. Creatures taking a short or long rest in this area regain the maximum number of hit points possible from Hit Dice spent. Additionally, the area provides bright light in a 20-foot radius and dim light for an additional 20 feet.

  • Green Ornament (Growth): When broken, it causes plants to grow rapidly in a 30-foot radius. Difficult terrain made of plants becomes normal terrain, and normal terrain becomes lightly obscured by harmless, beautiful flowering plants. The plants produce enough edible berries and nuts to provide a day's worth of food for up to 12 creatures. The plants remain for 24 hours before withering away. If broken indoors or in an area with no soil, it instead creates a 10-foot radius area of soft, cushioning moss.

  • Gold Ornament (Fortune): When broken, golden light washes over all creatures of your choice within 30 feet. Those creatures gain a special d6 called a Fortune Die. Once within the next 8 hours, when a creature with a Fortune Die makes an attack roll, ability check, or saving throw, they can roll the Fortune Die and add the result to their roll. Each creature can only benefit from one Fortune Die at a time.

  • Silver Ornament (Protection): When broken, it creates a shimmering silver barrier in a 10-foot radius sphere centered on the point of impact. The barrier has AC 15 and 50 hit points. It is immune to poison and psychic damage but vulnerable to thunder damage. Creatures and objects inside the barrier have total cover from attacks and effects originating outside the barrier. The barrier lasts for 10 minutes or until destroyed. Creatures inside can exit freely, but once outside, they cannot re-enter.

  • Blue Ornament (Clarity): When broken, it releases a wave of crystalline blue energy in a 40-foot radius. All illusions in the area are dispelled, invisible creatures and objects become visible, and all creatures in the area gain truesight out to 60 feet for 10 minutes. Additionally, creatures in the area when it breaks can immediately make a new saving throw against any effect causing them to be charmed or frightened, with advantage on the roll.

  • White Ornament (Peace): When broken, it creates a 30-foot radius aura of peace centered on the point of impact. For 1 minute, creatures in the area cannot willingly make attack rolls or cast harmful spells. Creatures that wish to resist this effect can make a Wisdom saving throw (DC 15) when they enter the area or start their turn there. On a success, they are immune to this ornament's effect. Creatures already engaged in combat when the ornament breaks have advantage on this saving throw. The aura does not prevent defensive actions or movement.

Flavor Text: "These ornaments were crafted by a circle of clerics who believed that the greatest gifts were those given without expectation of return. The box they come in bears an inscription: 'The true magic of the season lies not in receiving, but in knowing when and how to give.'"

Thursday, December 18, 2025

Meet a new character!

Every so often, when we are generating images at OpenArt.ai, we get hilarious misfires. Sometimes, the misfires inspire ideas completely separate from the property or concept we were trying to illustrate.

The latest of these led to the idea for a brand-new character, Kenzie Cooper, and a story to introduce her to the world! (Jane Glix is the pen-name given unto us by the computer, so this and any future stories featuring the deadly Zodiac-based assassin!


Written in the Stars

The penthouse suite of the Hotel Metropol overlooked Red Square with the kind of view that cost more per night than most Russians earned in a year. Kenzie Cooper stood at the window, watching snow fall across the Kremlin's illuminated domes, calculating the precise moment a man would die. Her laptop sat open on the mahogany desk behind her, displaying two astrological charts side by side, their geometric patterns of houses and planetary aspects glowing softly in the darkened room.

On the left: Dmitri Ivanov, born March 15, 1968, at 3:47 AM in Novosibirsk. Sun in Pisces, Moon in Scorpio, Ascendant in Capricorn. A man whose natal chart spoke of ruthless ambition cloaked in emotional manipulation, of power accumulated through secrets and fear.

On the right: Her own chart, calculated for this specific moment in Moscow. Mars transiting her eighth house—the house of death and transformation. Jupiter forming a trine to her natal Pluto. The aspects were clear, undeniable. Tonight, the cosmos aligned for justice.

Kenzie had been tracking Ivanov for three months, ever since the dossier arrived through her usual channels. The file detailed his crimes with clinical precision: journalist assassinations disguised as accidents, political opponents poisoned with exotic compounds, entire villages displaced for mining operations that poisoned their water supplies. Ivanov had built his fortune on suffering, protected by a network of corrupt officials and the kind of wealth that made him untouchable through conventional means.

But Kenzie didn't operate through conventional means.

She returned to her laptop, studying the ephemeris for the evening. Ivanov would attend a private auction at the Pushkin Museum at nine o'clock—a gathering of oligarchs and international collectors bidding on looted antiquities. The event was invitation-only, security extensive but predictable. More importantly, the Moon would enter Ivanov's twelfth house at 9:47 PM, the house of hidden enemies and self-undoing. Saturn would simultaneously square his natal Mars.

The universe has a sense of timing, she thought, closing the laptop.

It hadn't always been this way—astrology was once just another curiosity, a peripheral skill she'd stumbled upon by accident. Now, it was as essential to her work as her custom-made Walther PPK.

Kenzie had discovered astrology during her first year as a professional. A target in Mumbai, a corrupt pharmaceutical executive, had kept an astrologer on retainer. While surveilling his office, she'd intercepted communications about "inauspicious timing" that caused the executive to cancel a trip. The trip would have taken him out of her reach for weeks. Instead, he'd stayed in Mumbai, and she'd completed her assignment on schedule.

Curiosity led her to study the charts herself. She approached it with the same analytical rigor she applied to ballistics, surveillance, and tactical planning. The patterns emerged quickly—not mystical prophecy, but a sophisticated timing system that mapped psychological vulnerabilities and optimal windows for action. Some might call it superstition. Kenzie called it another tool in her arsenal.

The Pushkin Museum glittered with old-world elegance, its neoclassical facade illuminated against the winter darkness. Kenzie arrived at eight-thirty, dressed in a black Valentino gown that cost more than her first car, her dark hair swept into an elegant chignon. The invitation she presented at the door was genuine, purchased from a minor aristocrat who needed cash more than culture.

Inside, the auction occupied the museum's main gallery, where priceless artifacts lined the walls in climate-controlled cases. The guests circulated with champagne flutes, their conversations a mixture of Russian, English, and French. Kenzie recognized several faces from intelligence briefings—arms dealers, money launderers, the architects of modern kleptocracy dressed in Brioni and Chanel.

Ivanov held court near a display of Scythian gold, surrounded by sycophants and bodyguards. He was shorter than his photographs suggested, with the soft features of someone who'd never missed a meal and the cold eyes of someone who'd ordered many final ones. His security detail consisted of four men, positioned at cardinal points around him, their attention focused outward on potential threats.

Kenzie studied them with professional assessment. Ex-military, probably Spetsnaz, competent but overconfident. They expected threats to come from the obvious vectors—the entrances, the crowd, the windows. They didn't expect the threat to come from the stars themselves.

She checked her watch: 9:15 PM. The auction would begin in fifteen minutes. She needed to be in position before then.

The museum's layout had been memorized weeks ago through architectural plans and reconnaissance visits. The main gallery connected to a series of smaller exhibition rooms, which in turn led to administrative offices and storage areas. Security cameras covered the public spaces, but the back corridors operated on motion sensors and periodic guard patrols. The guards changed shifts at nine-thirty, creating a seven-minute window of reduced coverage.

Kenzie moved through the crowd with practiced ease, accepting champagne she wouldn't drink, exchanging pleasantries in flawless Russian with men whose fortunes were built on blood. She positioned herself near the gallery's eastern exit, the one that led toward the administrative wing.

At 9:22, she slipped through the doorway.

The corridor beyond was dimly lit, lined with storage rooms and conservation laboratories. Kenzie moved quickly but without apparent haste, her heels clicking softly on marble floors. Anyone who saw her would assume she was looking for a restroom or taking a phone call away from the crowd.

The conservation lab was unlocked, as her research had indicated it would be. Museums prioritized protecting their collections from the public, not from threats that originated within their own walls. Inside, she found what she needed: a white lab coat hanging on a hook, a security badge clipped to its pocket, and access to the museum's environmental control systems.

Kenzie pulled on the coat and studied the control panel mounted on the wall. The museum's climate control was sophisticated, designed to maintain precise temperature and humidity levels for artifact preservation. It also controlled the ventilation system for the entire building.

She removed a small vial from her evening bag—a custom compound synthesized by a chemist in Prague who asked no questions and accepted only cryptocurrency. The substance was colorless, odorless, and would disperse through the ventilation system as an aerosol. In low concentrations, it caused mild disorientation and nausea. In the concentration she was about to introduce into the main gallery's air supply, it would trigger acute respiratory distress in anyone exposed for more than ten minutes.

Anyone except Kenzie, who'd taken the antidote an hour before arriving.

She checked her watch again: 9:31 PM. The Moon had entered Ivanov's twelfth house three minutes ago. Saturn's square to his Mars was exact.

The stars don't lie, she thought, opening the vial.

The compound dispersed into the ventilation system with a soft hiss. Kenzie sealed the empty vial in a plastic bag, tucked it back into her evening bag, and returned the lab coat to its hook. She was back in the main gallery within four minutes, her absence unnoticed in the pre-auction excitement.

The auctioneer, a distinguished man in his sixties, took his position at the podium. The first lot was a Byzantine icon, its gold leaf catching the gallery lights. Bidding opened at five hundred thousand euros.

Kenzie positioned herself near the gallery's main entrance, far from Ivanov but with a clear line of sight. She watched the crowd, counting seconds in her head. The compound would take approximately eight minutes to reach effective concentration in the gallery's air supply.

At the six-minute mark, she noticed the first signs. A woman near the front touched her throat, her face suddenly pale. A man coughed into his hand, then coughed again, harder. The auctioneer paused mid-sentence, his voice catching.

By minute seven, the gallery had descended into chaos.

People stumbled toward exits, gasping for air that seemed to have turned thick and hostile. The bodyguards surrounding Ivanov moved to protect him, but they were affected too, their movements sluggish and uncoordinated. Someone screamed. Glass shattered as a guest collapsed into a display case.

Ivanov clutched at his chest, his face turning an alarming shade of purple. His bodyguards tried to move him toward the exit, but the crowd had become a panicked mass, everyone fighting for the doors simultaneously.

Kenzie moved against the flow, her breathing steady and controlled. The antidote worked perfectly, allowing her to navigate the chaos while others struggled. She reached Ivanov just as his bodyguards lost their grip on him, their own respiratory systems failing.

She took his arm, steadying him. "Let me help," she said in Russian.

He looked at her with desperate, uncomprehending eyes, too oxygen-deprived to question or resist. She guided him away from the main exits, toward the eastern corridor she'd used earlier. Behind them, museum security and emergency responders were flooding into the gallery, trying to manage the crisis.

The corridor was empty, the chaos of the gallery muffled by thick walls and closed doors. Ivanov leaned heavily against her, his breathing labored and wet-sounding. They were alone.

She lowered him to the floor with surprising gentleness. His eyes searched her face, confused, pleading.

"The Moon entered your twelfth house tonight," Kenzie said quietly. "Hidden enemies."

Dmitri Ivanov. Born March 15, 1968, in Novosibirsk. Sun in Pisces, Moon in Scorpio. His natal chart had been fascinating to study—all that Scorpio energy in his eighth house, the house of death and other people's resources. He'd spent his life taking what belonged to others. Money, land, lives.

Saturn squared your natal Mars at exactly 9:31 PM, she thought, watching his face. Did you feel the shift?

Ivanov's fingers grasped weakly at her gown, his eyes widening with understanding and terror. She remained still, professional, her expression neutral as the compound completed its work. His struggles weakened, then ceased. His eyes remained open, staring at nothing.

All those bodyguards scanning rooftops and checking credentials, she mused, and the real threat was the woman in Valentino who knew her way around an ephemeris.

Kenzie checked his pulse, found none, and stood. She removed a small syringe from her evening bag—a second compound, this one designed to mimic the symptoms of a massive heart attack. She administered it quickly, professionally, then returned the syringe to her bag.

The medical examiners would find a man who'd died of cardiac arrest during a mass panic event. Tragic but unsurprising, given his age and the stress of the situation. The compound in the ventilation system would be traced to a faulty seal in the museum's climate control system, a terrible accident that would result in lawsuits and resignations but no criminal charges.

Kenzie straightened her gown and walked back toward the gallery, her heels clicking against the marble with measured precision. The chaos had subsided into organized emergency response. Paramedics moved between guests sprawled on benches and leaning against walls, oxygen masks pressed to pale faces. Security personnel coordinated evacuations in low, urgent voices. The grand space that had glittered with champagne and ambition an hour ago now hummed with the fluorescent efficiency of crisis management.

No one paid attention to one more well-dressed woman emerging from the corridors, her face appropriately shocked and concerned. She'd practiced this expression in mirrors across a dozen cities—the slight widening of the eyes, the hand pressed briefly to her chest, the careful way she avoided looking directly at the bodies being loaded onto gurneys.

Outside, the Moscow night had turned cold. Blue and red lights strobed across the museum's neoclassical facade. Kenzie accepted a blanket from a paramedic, wrapped it around her shoulders, and stood among the other survivors. She watched the organized chaos with the detached interest of someone observing a play she'd written herself. Every element had unfolded exactly as the charts predicted. Saturn's square to Ivanov's Mars at 9:31 PM. The panic beginning at 9:27. His death at 9:34.

Precision, she thought. The cosmos rewards precision.

A police officer approached with a tablet, taking statements. Kenzie waited her turn, mentally rehearsing her story. When he reached her, she gave her account in flawless Russian, describing the panic and her own escape through a side corridor. Yes, she'd seen others in distress—an elderly woman, a young couple, several men in tuxedos. No, she hadn't witnessed anything suspicious before the incident. She'd been admiring a Fabergé egg in the east wing when people started coughing.

The officer's eyes were tired, overwhelmed. He typed her statement with two fingers, asked for her hotel information, and moved on to the next witness. The whole interaction took twelve minutes.

They let her go within an hour.

Kenzie walked back to the Hotel Metropol rather than taking a taxi. She needed the cold air, the movement, the transition between one reality and another. Moscow at night was all golden domes and dark streets, the city's imperial past pressing against its oligarchic present. Her breath misted in the air. Her feet ached in the Louboutins, but the discomfort felt grounding, real.

She thought about Ivanov's chart as she walked. That Scorpio Moon had made him dangerous, secretive, capable of profound cruelty. But it had also made him predictable. Men with that much fixed water energy always believed they could control the depths, never realizing the depths would eventually consume them.

You were always going to drown, she thought. I just chose when and where.

The hotel lobby was warm, bright, blessedly normal. The night clerk nodded to her as she crossed to the elevators. In her suite, Kenzie stood at the window for a long moment, looking out at the city. Red Square glowed in the distance. Somewhere out there, Ivanov's body was being examined, photographed, documented. His death would make the news by morning. Business magnate dies in museum tragedy. His widow would weep for the cameras. His enemies would privately celebrate.

And Kenzie would be gone.

She turned from the window and began to pack with methodical efficiency. The evening bag with its incriminating contents would be incinerated in a private facility outside Moscow. The Valentino gown would be donated to a charity shop in Berlin. The laptop with its astrological charts would be wiped and disposed of in Prague.

Before shutting down the computer, she opened her own natal chart one final time. Mars had moved into her ninth house—the house of long journeys and foreign lands. Jupiter was approaching a conjunction with her Midheaven, the point of career and public reputation.

New opportunities, she thought. Recognition for work well done.

The encrypted message arrived as she was closing the laptop. A new assignment, this one in Singapore. A human trafficker with connections to government officials, a man whose crimes had gone unpunished for decades. The dossier included his birth data: August 3, 1972, 11:23 PM, Manila.

Kenzie opened her ephemeris and began calculating. The target's chart showed a challenging Saturn return approaching, with Pluto transiting his fourth house—the house of endings and final resting places. In six weeks, there would be a lunar eclipse in his eighth house.

Perfect, she thought.

She booked a flight to Singapore under one of her alternate identities, then spent an hour studying the target's astrological profile. Sun in Leo, Moon in Gemini, Ascendant in Aries. A man of ego and cunning, someone who believed himself untouchable. His chart showed a pattern of Jupiter protecting him from consequences, expansive luck that had kept him one step ahead of justice for years.

But Jupiter's protection was waning. The eclipse would strip away his defenses, expose his vulnerabilities. And Kenzie would be there when it did.

She'd learned long ago that justice operated on multiple levels. There were the courts and laws, systems designed by humans and corrupted by them. And then there were the older laws, the patterns written in the movements of planets and stars, the cosmic mathematics that governed rise and fall, action and consequence.

Some called it fate. Others called it superstition. Kenzie called it mathematics.

The snow had stopped falling over Red Square. The Kremlin's domes gleamed under clearing skies, and somewhere in the city, emergency services were still processing the tragedy at the Pushkin Museum. By morning, the news would report Dmitri Ivanov's death as a terrible accident, one victim among many in a mass casualty event.

No one would suspect murder. No one would trace the compound or question the timing. No one would think to cast an astrological chart for the moment of his death and see the patterns written there—the cosmic signature of justice delivered with precision and purpose.

Kenzie closed her laptop and looked out at the Moscow skyline one final time. Somewhere above the city lights, invisible in the urban glow, the planets continued their ancient dance. Mars and Saturn, Jupiter and Pluto, the Moon waxing and waning through its eternal cycle.

The stars didn't lie. They simply revealed what was already written—in the charts, in the patterns, in the inevitable mathematics of consequence.

And Kenzie Cooper knew how to read them.

She left the Hotel Metropol at dawn, another anonymous traveler departing Moscow. By the time Ivanov's associates began asking questions, she would be in Singapore, studying another chart, planning another operation, following the cosmic roadmap that had never steered her wrong.


--
Does Kenzie deserve a second appearance? Let us know, and we'll see what Jane Glix can come up with. :)

Wednesday, December 17, 2025

Creations of the Christmas Dragon: Caroler and Evergreen Armor of the Yule Guardian

 As Brigid the Red fell in love with winter festivals, and, ultimately Christmas, she created an increasing number of magic items that could be used either to celebrate or defend the most wonderful time of the year. Here are two of them, one which is purely her creation and one that was a group effort.

The Caroler

Weapon (longsword)

This elegant longsword appears to be forged from a single piece of ice that never melts. Delicate snowflake patterns are etched along the blade, and when swung through the air, it produces a soft, melodious chiming sound reminiscent of distant sleigh bells.

Brigid created this sword specifically for use by herself (while in human form) or favorite Lesser Beings while requiring extreme measures to defend Christmas from those who would ruin it. It remains one of her favorite creations, because it remembers every Christmas carol sung in its presence and sings

Magical Properties:

  • You gain a +2 bonus to attack rolls made with this magic weapon.

  • The sword deals an additional 1d6 cold damage on a successful hit.

  • Winter's Hymn: As a standard action, you can cause the sword to sing a Christmas carol. For the three minutes, all creatures of your choice within 10 feet of you have resistance to fire damage and advantage on saving throws against effects that would cause the frightened condition. Once you use this property, you can't use it again until after the next sunrise.

  • Frozen Mercy: When you reduce a creature to 0 hit points or less with this weapon, you can choose to freeze them in a block of ice instead of killing them. The creature is stable and encased in ice (AC 13, 20 hit points, immunity to poison and psychic damage, vulnerability to fire damage). The ice melts after 8 hours or can be broken to free the creature. This allows you to capture foes alive for questioning or redemption.

  • The wielder is comfortable in cold weather and suffers no ill effects from natural cold environments.

Evergreen Armor of the Yule Guardian

Armor (breastplate, shoulder guards, arm guards)

This beautiful breastplate, with matching armguards and shoulder guards is the color of evergreen trees. It seems to glisten like fir trees on a frosty morning.

Brigid the Red created this armor and wore it into the battles after which she became known as Brigid the Christmas Dragon. She became involved with a war between druids and early Christians, standing between both sides and convincing them that they should celebrate the winter festivals together and that both Yule and Christmas were embodiments of love and community. Ultimately, it was her transformation into dragon form that forced the communities to listen to her and consider her words. During the joint festivities afterwards, the druids and the Christian magi joined together to enchant Brigid's armor, turning an item that had been strictly cosmetic into one of her most prized possessions. Moreso than any item she owns, the Evergreen Armor of the Yule Guardian reminds her of how special Christmas is.


Magical Properties:

  • While wearing this armor, you have an AC of 14 + your Dexterity modifier.

  • You may cast spells as if you were not wearing armor..

  • Guardian's Gift: The armor has 5 charges. As an action, you can expend 1 charge to touch a creature and restore 2d8 + 2 hit points to it. Alternatively, you can expend 2 charges to cast lesser restoration on a touched creature. The armor regains 1d4 + 1 expended charges daily at dawn.

  • Festive Resilience: You have advantage on saving throws against poison and disease, and you have resistance to poison damage.

  • Aura of Goodwill: Friendly creatures within 10 feet of you gain a +1 bonus to saving throws against being charmed or frightened. This aura is suppressed if you are unconscious.

  • The armor keeps you comfortably warm in cold environments, and small woodland creatures are instinctively drawn to you, sensing your protective nature.