Tuesday, December 10, 2013

NUELOW d20 Supers (Part Two)

Here's a little more of the OGL Modern superpowers add-on system that's slated to appear in our forthcoming Madden's Boys book. The pre-req for these talent trees is at least one of the Minor Power feats described in this post.

More to come --and feedback is always welcomed. (This post is published under the Open Gaming License. Copyright 2013 Steve Miller.)

A NEW SYSTEM FOR SUPERPOWERS IN OGL MODERN AND MORE
(Part Two)
TALENT TREES

INVULNERABLE
Robust: The character becomes especially robust, gaining a number of hit points equal to his or her character level as soon as this talent is selected. Thereafter, the character gains +1 hit point with each level gained.
   Resistence to Harm: Damage suffered from all non-magical and supernatural sources is reduced by 10 points. This reduction is is applied before saving throws or other damage-reducing mechanics are applied.
   Resistence to Magic: Damage suffered from all magical and supernatural sources is reduced by 15 points. This reduction is is applied before saving throws or other damage-reducing mechanics are applied.
   Unbreakable: Damage suffered from all non-magical sources is reduced by an additional 25 points. This reduction is is applied before saving throws or other damage-reducing mechanics are applied.
   Prerequisite: Resistence to Harm, Robust.

SPEED
Speed I: When making a full-round action, the character may take an extra unarmed attack, or take an extra attack with any held weapon The character also gains a +2 dodge bonus to Defense Rating and Reflex save, as well as a +10-feet per level increase to movement rate per round. The character can maintain his increased movement rate for a number of rounds equal to his character level before suffering from fatigue.
   Speed II: As Speed I, except the increase in movement rate per round is +20 feet per level.  
   Prerequisite: Speed I
   Speed III: When making a full-round action, the character may take two extra unarmed attack, or take two extra attacks with any held weapon The character also gains a +4 dodge bonus to Defense Rating and Reflex save, as well as a +40-feet per level increase to movement rate per round. The character can maintain his increased movement rate for a number of rounds equal to twice his character level before suffering from fatigue
   Prerequisite: Speed II
   Speed IV: As Speed III, except the increased movement rate can be maintained for a number of minutes equal to the character's level.
   Prerequisite: Speed III


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