Some five years ago, NUELOW head-honcho Steve Miller had an idea for a system of super powers that could be grated onto any d20 System game that used the feats and talents mechanic to advance character abilities. It began with the post linked here, and Miller and his partner in NUELOWness, L.L. Hundal, has been expanding upon it ever since... through posts here at the blog and with content in many of the comics/rpg hybrid products that they've produced.
Miller & Hundal have agreed that they think they've just about covered all their favorite comic book heroes and their abilities via the rules they've been creating... and that it may be time to pull all the bits and bobs together into a unified and coherent whole and release an actual product! One of the last pieces may or may not be this new base class while Hundal has been using in her d20 Modern games for the last few go-arounds.
All text in this post is released under the Open Game License and may be reproduce in accordance with its terms. Copyright Steve Miller 2018
THE SUPER HERO CLASS
By L.L. Hundal & Steve Miller
There are Fast heroes, Smart Heroes, Strong heroes... all the kinds of heroes you find described in the d20 Modern Standard Reference Document. But the Super hero stands above them all. Whether driven by supernatural forces, family heritage, or some life-altering trauma, the super hero has powers and abilities beyond those of mere mortals that he or she puts to use to defend the innocent from criminals and other evil people and entities that would prey upon them. It is a versatile class with access to the wide range of talents, as well as minor power feats.
Action Points: Super heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: The Super hero's class skills (and the key ability for each skill) are: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (mechanical) (Int), Drive (Dex), Escape Artist (Dex), Hide (Dex), Jump (Strength), Knowledge (current events, science [pick individual branches separately], streetwise) (Int), Move Silently (Dex), Pilot (Dex), Sense Motive (Wis), Speak Language (none), and Tumble (Dex).
Also, the starting occupation the character selects can provide additional class skills to choose from.
In addition to the two feats all characters get at 1st level, a Super hero begins play with the Combat Martial Arts feat, or a Weapons Proficiency feat of the player's choice. The character must meet any prerequisites before selecting a feat.
All of the following are class features of the Super hero.
At 1st, 3rd, 5th, 7th, and 9th level, the Super hero may select a talent from any the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from.
Any and all Super Power talent trees for which the Super hero meets the prerequisites.
No talent can be selected more than once unless expressly indicated in its description.
At 2nd, 4th, 6th, 8th, and 10th level, the Super hero may select a bonus feat from the following list.
Any [Minor Power] feat, plus Alertness, Athletic, Blind-fight, Builder, Combat Expertise, Educated, Gearhead, Improved Disarm, Frightful Presence, Iron Will, Lightning Reflexes, Meticulous, Studious, Trustworthy, Weapon Focus.
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