Monday, June 29, 2020

Things Found in Walls

Whether intentionally or on purpose, part of a wall in the old house has been demolished, revealing a hidden space... and the secrets it contains. What are those secrets? Well, the following random tables can help GMs determine that, quickly providing ideas for what has been found and what adventure seeds may be planted with it.

Roll 2d6 and find the result on the table below, then roll 1d6 against the sub-table or sub-tables. (Of course, these tables can be used to determine items found anywhere.)


2d6       Things Found in Walls
2           A pair of black-lacquered chopsticks with silver inlay patterns on the
             handles that 1-2. when crossed on an empty plate, cause a tasty and
             filling meal to appear; 3-4. when put on a plate with food, causes the
             meal to become poisonous and cause those who consume it to die in
             severe agony within 1d3+1 hours; 5-6. open a puzzle box when one
             is inserted into its lid, and the other into its left side.

3          A hunting knife, wrapped in cheesecloth. It is 1-2. the key to solving a
            decades-old murder mystery; 3. haunted by the restless spirit of a
            woman murdered with it who wants to be avenged; 4. haunted by the
            spirit of a serial killer who will try to possess the person who retrieves
            the knife from its hiding place; 5-6. an enchanted weapon that does
            double damage against spellcasters and lycanthropes.

4          A battered high school geography book from the 1950s. When read 
            1. nothing happens; it's just an old book; 2-3. a hand-drawn map falls 
            out. A legend reads "The evidence of my sins is under Lincoln High"; 
            4-5. a map of Africa has been adjusted with handwritten notes, and 
            an additional hand-drawn detailed region is folded up within the 
            book, with a legend that reads "Amazons? Atlanteans?"; 6. the book 
            automatically flips to a map of  Argentina, and the reader and 
            everyone within a 30-foot radius in transported to a secret Nazi 
            hideaway there.

5          The skull of 1-2. a monkey, covered in occult symbols, engraved in 
            gold.; 3-4. a horned humanoid, engraved with the symbol of an Elder 
            God.; 5. a human baby, partially crushed.; 6. a human adult, partially 
            crushed.
               Additionally, the skull 1-2. is haunted by a vengeful spirit; 3-4. is a 
            key part of a ritual to commune with an Elder God; 5-6. is a key clue 
            in a series of cult-related murders.    
     
6          A leather suitcase with 1. $10,000 in currency; 2. $10,000 in currency,
            $100,000 in fake currency; 3. $15,000 in uncut diamonds, along with
            three phone numbers written on the back of a Denny's napkin; 
            4. A black ceramic sculpture of falcon, containing $10,000 in rubies 
            that are wrapped in red silk; 5. 13 15th century Spanish gold 
            doubloons that are cursed and give whoever claims them a streak of 
            catastrophic luck until he or she dies or has the curse lifted; 
            6. a famous painting by a Dutch Master that was stolen by Nazis
            and presumed destroyed during WW2.


7          A cache of documents that 1-2. reveals the existence of Immortals 
            and a secret war to control the fate of the universe; 3-4 describes 
            a world-wide demonic conspiracy; 5-6. provides solid evidence 
            that a now-powerful politician brutally murdered an entire family 
            when a young man. 
                The information in the documents is 1-3. true; 5-6. false.

8          A 19th century Ouija board and bejeweled planchette that 1-3 is 
            worth at least $2,400 to the right collector; 4-5. can unerringly 
            answer 1d6 "yes" and "no" questions up to three times per day, 
            which a written note on the back explains; 6. predicts that users will 
            die, and then subjects them to a deadly curse.

9          A mummified 1. human infant; 2. headless body of an adult male; 
            3. tangle of rats, their tales knotted together; 4. slender human 
            female with horns on her forehead and clawed hands; 5. pair of 
            adults--one male, one female--that were strangled with silk cords 
            that are still around their necks; 6. humanoid cat creature, wearing 
            bejeweled golden bracelets.

10        A small leather bag with 1. antique buttons, with $100 to the right 
            collector; 2. cut diamonds worth $5,000; 3. three modern house 
            keys; 4. three antique skeleton keys of different sizes; 5. A 
            mummified woman's hand, mounted on a stand with wicks 
            inserted into the fingers; 6. a round obsidian disk with razor-sharp 
            edges and the symbol of two different Elder Gods carved on it, a 
            different one on each side.

11        A hatchet that 1. has four symbols of the Elder Gods engraved on 
            its blade; 2. never misses demons when thrown at them; 3. does
            triple damage against the undead; 4. doubles the Strength bonus 
            of the person wielding or carrying it Strength bonus; 5. does double 
            damage against lycanthropes; 6. the wielder suffers the same
            damage that is inflicted on the target.
   
12        Roll two more times on the table. Both indicated results are found. 
            If 12 is rolled again, do not re-roll but treat as "no result." If 12 is
            rolled three times in a row, nothing is found in the wall but dusty
            cobwebs and rodent droppings..

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