Friday, February 6, 2015

A Serial Killer Identified...

From the years 1947 through 1955, an uncertain number of violent criminals, rapists, racketeers, and gangsters were murdered by means of having their throats crushed and necks broken. Most of the victims were from Boston or New York City. The police and other law enforcement officials were generally uninterested in pursuing what few clues that existed regarding this killer's identity, given that the victims were those they considered among the most loathsome citizens of the cities they were charged with protecting.

"Sure--I would take this guy down if I come across him in the act," Homicide Detective Steve Harrison of Boston's River Street Precinct said in 1947, "but I'm not going out of my way for it."

There are at least 92 confirmed victims of this killer, but information I have shows that the count could be as high as 182. It's hard to determine an exact number, because of the disinterest the police at the time had in these cases, and because at least two different mob hit men imitated this killer from 1953 to 1954 -- until one of them himself was targeted and slain by the real serial murderer on Halloween of 1954. The other imitator turned himself into the police for protection.

There were never any suspects in the murders, but detectives in both Boston and New York believed the killer was male due to the brute strength required to break someone's neck with bare hands--which is how this killer dispatched victims. However, numerous reports from New York underworld figures and criminals claimed their stalker was a raven-haired, statuesque woman who hid deadly metal hands in a muff. Subsequently, they referred to her The Muff... although they stated that she called to herself as the Iron Lady. The police at the time dismissed these stories as efforts to smear dead rivals, because of their theory that the killer had to be male.


It's been 60 years since the last victim of this mysterious killer had been claimed. What few people who have cared about this case believe that the serial killer must met a violent end or perhaps been incarcerated... because no one that brutal stops killing.

However, I recently came into a surprise inheritance. You may have read about the passing of philanthropist Doris Parker in 2011. I confess that I did not--not enough comic book, games, or movie tie-ins in her life for it to be on my radar--so it was a surprise when Regina Cox of the law firm Pleasant, Vice & Cox told me that I was named in Parker's will.

My dreams of riches ended quickly, however. Parker had left virtually all her property and wealth to the Parker Foundation started by her niece Penelope Parker (whom I have written about in Kismet & Penny Parker). The one exception were her diaries. Those were left to me, with the note, "For Mr. Steve Miller. I think he is the best person to tell the world the truth about me."

The truth about Ms. Doris Parker is not one the world is going to believe. At least not if it comes from someone like me--a guy who makes things up for a living and who posts wild rants on a regular basis to the internet. I think she must have had a twisted sense of humor, but I am flattered that she must have been reading my posts, The truth that her diaries contained was the answers to a mystery more than six decades old. That serial killer who was active between 1947 and 1955 was not a man. It was a woman. It was Doris Parker.

Parker gained her great strength from a pair of mechanical gloves. She targeted her victims on a mad quest to avenge her father. She stopped killing after she became pregnant and decided that she now had a life other than her own to be held accountable for. (When I say she "stopped killing," I mean she stopped killing personally. Her vast fortune paid for numerous assassinations of notorious criminals and murderers across the globe. If you think of some high profile dirtbag who died under mysterious circumstances, chances are he or she was dispatched by killers in Parker's employ. In fact, Yasser Arafat was the final hit she ordered.)

I'm not going to comment on who her daughter (and grandchildren) are, since they are themselves not aware of the connection. Parker may have felt responsible for the life that she brought into this world, but her diary also indicates that she felt she would be an unfit mother, due to what she described as a "soul-numbing, icy rage that is always just below a very thin cover." Her daughter was placed with one of the few people who had figured out that Parker was a serial murdering vigilante--and was raised by them, apart from Parker. She kept track of her child and grandchildren--even secretly funded scholarships for them--but rarely made contact with the adopted family over the years.

I am running a risk making this post. By stating in public that Doris Parker was not only a serial killer but also responsible for commissioning dozens of assassinations over the years, I could be incurring the wrath of the wealthy Parker family. I could also make myself a target for law enforcement from a dozen different countries. Or terrorists and criminals. All sorts of people have reason to want access to Parker's diaries.

Well, I am not very bright when it comes to my own safety--if I was, I wouldn't be running a series on Shades of Grey titled Mohammed Mondays. I am further going to protect myself by releasing selections from the diaries in a forthcoming book simply titled Iron Lady. It will also feature comic book adaptations of several of Doris Parker's kills. This book is complete and already scheduled for release through RPGNow, DriveThruComics, DriveThruRPG, and DriveThruFiction. The content of that book will demonstrate how explosive the diaries are--at least to those who are "in the know."

I may not be bright, but I'm not crazy. I am placing the diaries in the safe keeping of Pleasent, Vice & Cox. All questions about them can be directed there. Also, if anything were to happen to me, I have left instructions that copies of the diaries are to be sent simultaneously to the FBI, CIA, Interpol, BBC, ABC News, FOX News, al-Jazeera, and Glenn Beck.

However, ultimately, I don't think anyone will take any of this seriously. That's why Parker left them to me. How could anyone take ANYTHING I say seriously? Especially since I'm ending this post with a portrait of Doris Parker by Dan Zolnerowich, who together with Bernard Sachs drew the comics for Iron Lady. Not to mention the fact that I'm providing ROLF! game stats for Parker. Would anyone do this if he was worth taking seriously? (Of course not. But I have been known to give ROLF! stats to inappropriate real-life people in the past, as demonstrated in The Breast Hope for Peace and Super Muslim Bros.)

ROLF!: Doris Parker (aka Iron Lady or the Muff)
(created using rules from ROLF!: The Rollplaying Game and ROLF!: POTS vs PANS)

The Muff/Iron Lady (Female)
Aka: Doris Parker
Brawn 21, Body 17, Brains 7
   Traits: Coldhearted, Dour (Item Based Superpower: When wearing mechanical "Executioner Gloves," all unarmed melee damage dealt is doubled)
   Combat Maneuvers: Basic Attack, Castrate, Disarm, Murderous Mitts, The Look
   Important Stuff Worn/Wielded: Slinky Evening Gown (Clothes, barely covers nakedness). Executioner Gloves (Small Melee Weapon and Clothes, doubles all unarmed damage dealt. Cannot be disarmed, but can be taken off by Parker at will, or removed if she is unconscious).

UPDATE
Iron Lady, the book detailing Doris Parker's first steps on the path to becoming one of the most prolific serial killers in history, is now available. Click here to see previews or to get your own copy.

Saturday, January 31, 2015

If you've enjoyed "Marvel's Agent Carter," you'll like these NUELOW Games offerings!

People have been loving the latest Marvel Comics-inspired series on ABC, Agent Carter, for its female lead and 1940s setting.

If you're liking the televised pastiche, we think you'll enjoy the REAL 1940s Fighting Females that are at the heart of NUELOW Games' line of comics/rpg hybrid books.

The characters are perhaps have the most in common with Agent Carter are probably Jill Trent and Veiled Avenger.

Cover of Science Sleuths #2
Jill Trent is a scientist and inventor who puts her gadgets to use in fighting crime. She is assisted by her loyal gal pal Daisy, and their adventures were the lead feature in NUELOW's Science Sleuths 1-3. We're offering those first three issues in a discounted bundle, here. Also featured in those issues was the Spider Queen, another woman scientist who put her scientific knowledge into action for justice. (Click here to read more about Spider Queen and her amazing similarity to another spider-themed hero... who debuted some 20 years after she made her first appearance.)

Cover of Lady Satan
The Veiled Avenger is a legal secretary who puts her circus background to use in crime-fighting, driven in equal amounts by a thirst for justice and frustration with the men around her. She is also one of more brutal heroines of the 1940s, more often than not causing the death of the villains she battles. NUELOW collected the entirety of her published adventures in Lady Satan, another brutal female superhero who leaves bodies in her wake. You can get a copy of the book, or see previews by clicking here. (The book also contains a complete ROLF! battle scenario.)

Cover of ROLF!: Zero vs. One
Another character who we have retrieved from the Golden Age of Comics and collected in a new book is the mysterious secret agent Madam Zero. The entirety of her recorded adventures are included in ROLF!: Zero vs. One, together with a complete battle scenario. Click here to see previews or to get your very own copy of this complete collection of rarely reprinted comics. (Madam Zero's original publisher is noted for its many series featuring strong female leads, and she was one of the final characters they introduced to the public.)

Cover for CGAB #4
Even more obscure than Madam Zero is Miss Espionage, the daughter of Mata Hari and a spy herself. We featured her complete adventures, as well as those of the precocious teenaged hell-raiser Angela in the fourth installment of our Complete Golden Age Oddballs series. In addition to the great classic comics, this book features fiction by Steve Miller, which reveals the "secret origins" of both Miss Espionage and Angela with twists that those who appreciate Agents of SHIELD and Agent Carter will love. There's also RPG rules for use with ROLF! and OGL d20 Modern. Click here for more information, or to get your own copy.

Cover for Pat Patriot
Finally, we have collected the greatest adventures of an early star-spangled superheroine--predating even the more famous Wonder Woman--in the pages of Pat Patriot. Debuting in 1941, this series focuses on a immigrant's daughter who becomes a symbol of the American spirit and devotes life to being a rallying point during a time of increased uncertainty and global war. You can see previews of the book, or get your own copy here.



These characters are but a sampling of the Golden Age female characters that we've thrown a spotlight on over the past couple of years. Among the others are the daring Black Cat, the man-hating Judy of the Jungle, the adventuring animal tamer Princess Pantha, the mysterious Fantomah, the ditzy detective Sherry Flippe, the trouble-making teenager Kathy, and more!

We intend to add several more books spotlighting forgotten female stars from the Golden Age during 2015, beginning with the Iron Lady. Look for her soon!

Saturday, January 17, 2015

Now Available -- The Three Lives of Fantomah: Daughter of the Pharoahs

Art by Bradley K. McDevitt

The Three Lives of Fantomah: Daughter of the Pharoahs is NUELOW Games' final collection of tales starring one of comicdom's earliest leading ladies. In these stories, she claims her destiny as the Queen of Khefra, a hidden civilization that has kept many of the traditions of ancient Egypt alive. In addition to seven rarely seen stories illustrated by George Appel, the book features OGL d20 rules that let you incorporate the gods of Khefra into your campaigns, no matter what d20 System variant you're using. It's all behind an original cover by Bradley K. McDevitt.

If you enjoy sword-and-sorcery fantasy, you'll not want to miss this final chronicle of the multi-faceted existence of the most fantastic woman to have ever lived -- Fantomah!

Click here to see previews of the book, or to get your own copy. It's available at a reduced price through January 22, 2015.

The other books in the Three Lives of Fantomah series are still available...


Art by Richard Case & Fletcher Hanks
Cover for Mystery Woman of the Jungle
Art by Richard Case & Fletcher Hanks
Cover for Guardian of the Jungle

Thursday, January 15, 2015

The Gods of Khefra: A Preview (Part Two)

More snippets from the RPG material that will be featured in The Three Lives of Fantomah: Daughter of the Pharoahs. Coming soon! (This is Open Game content, and it may be reproduced in accordance with the license detail at the link in the sidebar to the right.)



INTERACTING WITH THE GODS
The gods of Khefra grant spells to members of their priesthoods as described in the rules for the Adept class in OGL Modern, or in the rules for Clerics or Druids in the general OGL rules. In Khefra, an Adept, Cleric, or Druid must select a deity to serve and that deity grants them spells. They may also select any of the "Favored by" feats in place of any bonus feat they earn for their class. (These feats may also be selected by non-clergy characters who honor the god in question through their words and deeds.)
   The gods of Khefra often answer desperate pleas from the citizens of the city-state. Simply mentioned a god's name if one isn't a member of the god's priesthood or engaged in a  formal rite or prayer, triggers a 1% chance that the deity will manifest an avatar (use the stats for the astral deva in all cases) at the location its name was mentioned. If the deity determines that its name has been taken in vain and/or it has been called upon for frivolous reasons, he will place a curse upon the summoner and immediately depart.
Until the character seeks out a temple devoted to the offended god, and completes a quest of atonement assigned by the high priest there, the character suffers a -4 penalty to all d20 rolls and a -2 to damage dealt and a +2 to damage received.
 
GODS OF KHEFRA
 
Isis
Isis is the patron goddess of spell casters and widows. She was the wife of the now-dead god Osiris, and she is the sworn enemy of the gods who slew her husband, Babi and Set. Legend holds that the first undead creatures came into being when Set tried to make amends with Isis by combining forces with her to restore Osiris to life, using her magic and his knowledge of the forces that dwell in the chaotic outer reaches of existence. The dead husk rampaged across the land for days, before the Lord of Water and Fire grew angry at the noise and shattered it, causing it to break into the first liches, vampires, ghouls, and the other various kinds of undead.  In artwork, she is portrayed as a regal woman with multi-colored wings.
   Symbol: A pair of wings
   Interactions with the Mortal World: Isis comes to the aid of imperiled widows who call upon her. There is an 80% chance that she will manifest for a widow in danger and battle those who are threatening her. (The avatar of Isis uses the stats for an Astral Deva.)
 

The Lord of Water and Fire
This fearsome entity was one of the first to emerge from the chaos that pre-dated the creation of the universe. It is both feared and honored by Khefrans, because water and fire are both sources of life and deadly destruction. Except for new year's celebrations--where Khefrans thank the Lord of Water and Fire for permitting them to live another year--no rites and devoted to it.
    Symbol: An vial made of smoky glass (symbolizing steam)
    Interaction with the Mortal World: If called upon through the performance of highly secret ritual, there is a 60% chance that the Lord of Water and Fire will cause wildfires and massive floods to destroy an area in a 1d100+10 mile radius in the area the ritual is performed. The place of the ritual is hardest hit by the disaster, and no magic functions there for 1d100 days immediately after the ritual has been completed.
 
 
Ra
Ra is the father of Set the now-dead Osiris, and he is viewed by Khefrans as the primary defender of all life on Earth. He is the offspring of the Lord of Earth and Air and the Lord of Water and Fire, and it was he who convinced them to curb their wild ways and allow other beings to spring from the world they inhabited. Ra spends the day watching over the world from his palace in the heavens, and then decends to the world at night to relate all the good deeds he witnessed so the Lords will remain convinced that life on Earth is generally righteous and worth preserving. (He is not always successful, which is why people are beset by floods, earthquakes, and other natural disasters.)
   Symbol: A gold disc.
   Interactions with Mortals: Ra does not answer prayers given by human beings. If called upon by anyone who isn't a member of his priesthood, there is a 1% chance that will curse that person as described under Interacting with the Gods. As much as Ra loves mortal beings, he is too busy keeping the Lords in check to be bothered with their concerns.
 
 
 
Set
Set is the patron god of abandoned places, and all things that live underground and in the desert -- including the undead. Murderers and assassins pray to him in the hopes that he will intervene on their behalf to lessen their punishment in the afterlife. He is the younger brother of the now-dead god Osiris. Set was jealous that their father Ra seemed to favor his older brother, and he conspired with Babi to murder Osiris. He thought he would be able to hide his guilt, but Ra and Isis discovered the truth, and he has been hiding from their wrath ever since. Khefran's believe that the desert to the north of their city state is so barren because it houses Set's main temple and Ra has his feiry gaze turned upon it when he is awake, hoping to spot and incinerate his hated second son. Set is portrayed in art as a slender man with the head of a creature that vaguely resembles a misshapen ant eater.
   Symbol: A bone with a broken, jagged edge.
   Interaction with the Mortal World: Set does not directly answer prayers given by human beings. He is too afraid of Ra and Isis. He deals only directly with undead beings and monstrous desert dwellers. If called upon by anyone other than his priesthood, there is a 1% chance that he will curse them as described in "Interacting with the Gods."
 
 
NEW FEATS
 
Favored of Isis [Charismatic Hero, Dedicated Hero]
Prerequisite: Must be able to cast spells. The ability cannot be derived from any of the "Favored of" feats.
   Benefit: Any weapon you wield against undead creatures functions as if it had a +2 enchantment higher than its base. (A non-enchanted weapon would have a +2 bonus to hit and damage, while being effective against undead creatures that can't be injured with weapons of less than a +2 enchantment. A weapon that is already enchanted would operate as if it were more powerful, such a +1 sword functioning as a +3 sword.)
   Special: Once per day, you may cast a spell from the following list, with your character level treated as your caster level: Dispel Magic, Detect Magic, Magic Stone, Magic Missile.
These are considered bonus spells and do not count toward any daily maximum the character may be subject to.

Favored of Set  [Dedicated Hero, Fast Hero]
Benefit: Spells that animate dead function at +1 to your caster level. You gain a +2 bonus to all Hide skill checks.
   Special: Once per day, you may cast a spell from the following list, with your character level serving as the caster level: Animate Dead, Obscure Object. These are considered bonus spells and do not count toward any daily maximum the character may be subject to.


Wednesday, January 14, 2015

Random Feat: Shadow Meld

An OGL Modern feat that came to mind while sitting on the freeway today... it's presented under the Open Gaming License (which is detailed at the link in the sidebar to the left).

Shadow Meld [Fast Hero]
Prerequisites: Hide 8 ranks, Move Silently 8 ranks
Benefit: When in an area that features at least some shadow, the character gains a +10 bonus to Hide skill checks. Essentially, he or she uses even the slightest shadow to "hide in plain sight."

Yuki uses her Shadow Meld feat.

Monday, January 12, 2015

The Gods of Khefra: A Preview

In the forthcoming NUELOW Games book The Three Lives of Fantomah: Daughter of the Pharoahs includes an RPG supplement detailing the gods of Khefra, the hidden city state that Fantomah rules. Here is a sample of what's in that article.

The divine forces in Fantomah's world have been touched upon in The Three Lives of Fantomah: Mystery Woman of the Jungle and The Three Lives of Fantomah: Guardian of the Jungle, but they are referenced frequently in the third and final volume in the series, so we chose to detail them there. In addition to descriptions useful in any game world that features supernatural beings such as gods, the book contains several new OGL d20 feats that can be used with the rules presented in the previous Fantomah books and in other NUELOW Games releases, such as Feats of Magic and Mysticism.


THE GODS OF KHEFRA
Dozens of gods are honored by the citizens of Khefra. They reflect the civilization's roots in ancient Egypt, but certain gods are worshiped only in Khefra and all have evolved beyond their roles in ancient times.


Anubis
This jackal-headed god is reputed to guide the souls of the dead safely to the afterlife. In Khefra, he is also honored by those who enforce the law and is considered to be the final judge of innocent or guilt. He is portrayed in artwork as a powerfully muscled man with the head of a jackal carrying an executioner's axe.
   Symbol: A jackal head
   Interaction with the Mortal World: If an innocent person stands wrongly accused of a crime and beseeches Anubis to prove his or her innocence, there is a 90% chance that Anubis will respond in some manner that will fulfill the request. If the party making the accusations is knowingly lying, 2d20+20 jackals appear in the area and attack the accusers. The jackals attack until they or their target(s) is slain.


Bast
Bast is the patron goddess of cats and gamblers, and the dedicated enemy of snakes and scorpions. In Khefra, it is believed that she was once herself the most loyal cat of the Lord of Earth and Air, and he rewarded her by making her a god. She is portrayed in art as a black cat wearing bejeweled collars, or as a slender, cat-headed woman wearing little more jewelry and a short skirt.
   Symbol: A cat head, or a die.
   Interaction with the Mortal World: If a person calls upon Bast while engaged in a struggle to protect, save, or benefit a friend, there is a 50% chance that 2d4 panthers appear to fight at the character's side. A black house cat will also appear and lead the beseecher to the key to a solution to any greater problems the character may be facing. If there is no need for physical might, the panthers do not appear.


The Lord of Earth and Air
A fearsome being who was one of the first creatures to emerge from the chaos of pre-Creation, he is viewed as one of the most powerful of all the gods. He is never portrayed in art, except as storm clouds appearing in paintings of Bast. Aside from certain cults devoted specifically to serving him, few dare call upon him, because while he is known to give supplicants great powers, he usually exacts a terrible price in return. He is the patron god of Khefra's royal family, and it is through his blessing that they reputedly have life-spans ten times that of normal human beings.
   Symbol: A glass vial with a few grains of sand.
   Interaction with the Mortal World: The Lord of Earth and Air gives all characters who have the blood of Khefra's royal family in their veins extended longevity. They age normally until they reach 19 years of age, after which the aging process slows down and they age 1 year for every 10 that pass. (There is a 1% chance that any player character may be an illegitimate heir to the throne of Khefra and thus a receipient of the Lord of Earth and Air's gift.)
    Any other interactions with the mortal world are prompted through complex rituals. One such ritual can lead to a person becoming an avatar of the Lord of Earth and Air, such as Fantomah early in her life. (See The Three Lives of Fantomah: Mystery Woman of the Jungle and The Three Lives of Fantomah:Guardian of the Jungle for details.)

Cover for the final book in NUELOW's Fantomah series.
Art by Brad McDevitt

Friday, January 9, 2015

Friday Freebie: Meet Kismet, the original Muslim Superhero


This weekend, Jan 9 - Jan. 11, everyone can download Complete Golden Age Oddballs: Kismet & Penny Parker for free. The book collects for the first time every single appearance of the first Muslim comic book superhero... a figure who is closer to what little would-be Jihadists to aspire to than any real-world role-models they have. It's too bad the character only appeared in an obscure comic book, from an obscure imprint that was barely around for a year.

Maybe, if Kismet had become an international figure like Superman, Batman, or Tintin, maybe psychopaths wouldn't find easy justification in their religious beliefs for acting out, nor would others be so quick to defend their actions or offer broad condemnations that indict truly devout and peaceful Muslims.

Read the stories. See if you can pick up on what I mean. Yes, this is a simple comic book... but Kismet is a far better exemplar of a Warrior of Islam than any member of al Qaida, Boko Haram, Hamas, or any other front-man for a club for psychos has ever been.

Click here to get your free copy of the book at DriveThruComics. (FYI, we also use Kismet, Man of Fate, in our forthcoming Complete Golden Age Oddballs: Iron Lady & Electric Ray.)

You can see some previews of Complete Golden Age Oddballs: Kismet & Penny Parker by visiting the Shades of Gray blog. There are also previews on the listings page at DriveThruComics.

Wednesday, January 7, 2015

Coming Soon -- ROLF!: The Prophet Motive

Today, Islamic terrorists murdered ten staffers at the French magazine Charlie Hedbo. May those cowards, their bastard children, and the whores who spawned them, be anally raped by horny pigs for all eternity.

Back in 2011, when we were talking about reviving NUELOW Games, Hundal suggested an ROLF!/Houseboat on the River Styx battle scenario where Jesus and Mohammed kicked the asses of lunatics sullying their respective reputations. We eventually used the title on a scenario included in ROLF!: Apocalypse Not... but we're probably going to use it again in the next week or two.

The 2011 Charlie Hebdo issue that enraged idol-worshipers
throughout France and the rest of the world.
(Yes... that a cartoon of Mohammed. The horror... the horror!)
L.L. Hundal and I are both horrified and outraged at the brutal murders of writers and artists at French humor magazine Charlie Hebdo. We're responding with the only method we have at our disposal--we are producing a satire product of the exact kind that they are trying to stop. We don't know if it will be able to be carried by our usual distributor--they recently bounced a satirical release from another publisher that was deemed too offensive--but it will be produced and released.

If anyone out there is an artist who feels like drawing cartoon portraits of Jesus, Mohammed, Joseph Smith, a generic televangelist, and a generic mullah, we can cut you in for a tiny sliver or what will be very meager sales on this product. You can send queries to the email address in the footer of this post, or contact us via NUELOW's Facebook page.

The Father, the Son, the Holy Ghost...
on the cover of an issue of Charlie Hebdo!

Tuesday, January 6, 2015

A product whose time has come (again)!

Do you want to bring to your OLG Modern game the sort of character who will chain themselves to a dolphin, do a "BlackBrunch" or scream on street corners about boycotting a movie or book they don't like? Then the Hardcore Activist is the advanced class you've been waiting for!


Do you want to bring to your OGL Modern game the sort of character who will murder a pair of random police officers sitting in their car, or who will beat up a random member of this or that ethnic or social group just because they look like someone who once wronged them in some way? Then the Masked Avenger advanced class may be your path to roleplaying thrills.



Modern Advances: The Hardcore Activist & The Masked Avenger is a concise, straight-to-the-point supplement for OGL Modern that is easily adaptable to similar game systems. It offers two advanced classes, 12 new feats, two nonplayer characters that show the classes applied while offering hooks to incorporate them into your adventures.

This kick-off product for the Modern Advances series was among the first releases of the reconstituted NUELOW Games back in 2011. If the news is anything to go by, it may be a product who's time has come again. Or maybe we're being absolutely tasteless in the way we're promoting again... we're not known for being particularly sensitive, politically savvy, or socially aware.

Click here to see previews of Modern Advances: The Hardcore Activist & the Masked Avenger, or to get your own copy.

Saturday, January 3, 2015

Observing the 75th anniversary of the first ongoing horror series in comics!

In 1940, inspired by the great novel Frankenstein and the 1939 film Son of Frankenstein, Dick Briefer brought the immortal tale of science gone wrong to the pages of Prize Comics magazine. Like Mary Shelley's novel, like the Universal film adaptations, Briefer's comics have stood the test of time, and they are now certified must-read classics for fans of horror comics.

The character would become Briefer's signature creation. He wrote and drew some 100 different Frankenstein stories over a 15-year period that roughly coincided with the Golden Age of Comics itself--chronically the Monsters rampages and misadventures through three different incarnations--first as a horror character, then as a zany comedy figure, and then once again as a horror character.

2015 marks 75 years since the Briefer's Frankenstein made its debut. NUELOW Games will be observing this milestone by releasing a few books featuring some of his best efforts, together with all-new game material inspired by them. L.L. Hundal is a fan of Briefer's early stories, and she's plowing through all of them and making an initial selection of the ones we'll present. Publisher and game design Steve Miller will then narrow down the selection and write the new material for each book.

NUELOW Games actually released our first New Adventures of Frankenstein book at the end of 2013. Hundal fell in love with Dick Briefer's Frankenstein while rooting through old comic books back when we were considering a more limited program of comics/game products than what has evolved, and she put together a color collection of the first two "New Adventures of Frankenstein" episodes. It also contained a full ROLF! battle scenario and a preview of our-then forthcoming Werewolf Hunter anthologies. The book details the origin of Briefer's Frankenstein Monster and sets him up as an indestructible creature driven by hate for his creator and a heart of the blackest of evil. The strip kicks the action into high gear as of page two... and it never slows down after that.

"We're used to bloated story-telling in comics these days," Hundal wrote in an email to Miller at the time. "Briefer got more action, frights, and tragedy into eight pages than most modern creators fit into eight issues."

Cover for New Adventures of Frankenstein.
Art by Dick Briefer.
That initial book was conceived as a one-shot, but when Steve Miller noticed that 2015 was the 75th anniversary of Briefer's Frankenstein, Hundal thought it was a great reason to assemble and release more New Adventures of Frankenstein collections. She is projecting three to six of these books, with the first one coming out just as 2015 became a reality.

New Adventures of Frankenstein: The Monster vs. Bulldog Denny picks up where the first NUELOW Games book left off--with Frankenstein's Monster menacing society and tormenting his creator every chance he gets. But Briefer quickly leaves the sources that inspired him behind, and he introduces a powerful foe for the monster--a boy who was a victim of his evil but who grew up to be his most dedicated enemy. The book presents four action-packed horror tales as only Dick Briefer could create.

Cover for The Monster vs. Bulldog Denny.
Art by Dick Briefer.

You can see sample pages from The Monster vs. Bulldog Denny here.
 
The forthcoming books will cover the phases of Briefer's Frankenstein to varying degrees. The stories won't necessarily be presented in the order they originally appeared, and some will be collected entirely out of sequence to fit with the overall theme or storyline of the book in question. For example, the next book will continue the chronicle of Bulldog's battle against the Monster, but it opens with a "flashback"--a story that was skipped between NUELOW's first New Adventures book and the second one, because it flowed better story-wise to organize them that way. Tentative titles for projected books are Bulldog Denny Strikes Back, The Life and Death of a Monster, Weird TalesThe Trouble with Zora, The Monster Reborn, and The Tombs of Frankenstein.
 
We hope you'll feel like checking out some of the offerings and give us your opinions. Meanwhile, here's Bulldog Denny and his girlfriend Joan Knight ala ROLF!... so you can create your own battles pitting him against the Monster using the stats featured in New Adventures of Frankenstein.
 
 
BULLDOG DENNY (Male)
Real Name: Dennis Dunsan
Brawn 25, Body 17, Brains 8
  Traits: Honorable, Improv Master, Nimble.
  Combat Maneuvers: Backflip, Basic Attack, Dodge, Furious Fists, Murderous Mitts, Signature Move, Strike Pose, Withering Insult.
   Important Stuff Worn/Wielded: Thigh-high Boots (Leggings AND Armor, absorbs 1 point of damage). Black pants and black shirt with a bulldog logo on the chest (Clothes).
 
JOAN KNIGHT (Female)
Real Name: Joan Knight
Brawn 18, Body 18 (includes +1 Hat Bonus, Brains 7)
   Traits: Improv Master, Nimble.
   Combat Maneuvers: Basic Attack, Castrate, Disarm, Dodge, Run Away, Seduce, Strike Pose.
   Important Stuff Worn/Wielded: Fashionable Dress (Clothes). Stylish Hat (+1 Bonus to Body when worn). Designer Purse (Small Melee Weapon, deals 1 point of damage).
 

Monday, December 22, 2014

Spacehawk... he's the lone wolf of the void!

In 1941, it was still a time of "anything goes" in comic book story-telling. It was at this point that cartoonist Basil Wolverton created Spacehawk, which to this very day stands as one of the most visually interesting sci-fi comics to ever see print. Wolverton's unique art-style was on full display in his portrayal of the rubbery Martians and other aliens that Spacehawk went up against, as he battled space pirates, despots, and others who threatened the lives of innocents.

Spacehawk cover art by Will Eisner
NUELOW Games has collected the five best Spacehawk stories in Spacehawk: Lone Wolf of the Void. We are presenting them in color, so readers can see a close approximation of what readers in 1941 experienced. Click here to see previews or to get your own copy of the book

In addition to the classic Basil Wolverton comics, NUELOW's Spacehawk book also contains d20 OGL Modern rules for creating sci-fi heroes like Spacehawk.

Friday, December 19, 2014

Spend Christmas with ROLF!


Get all six NUELOW Games Christmas Specials, plus the core rulebook for ROLF!: The Rollplaying Game of Big Dumb Fighters, as well as the horror- and suspense themed fiction anthology Horror for the Holidays, for half off what it would cost to get them separately.

Give yourself (or someone you like) the gift of great entertainment this Christmas (not to mention a whole mess of battle scenarios featuring Santa and other Christmas mainstays!

Click here to learn more about NUELOW's Christmas Box--and to get the goodies it contains!

Wednesday, December 17, 2014

Get to know Kim Jong-Un

Thanks to the cowardice of American theater chains and international media conglomerate Sony Entertainment, Kim Jong-Un and the turd-blossoms who service him in North Korea have been put in charge of what you may and may not consume in mass media.

As a public service announcement, NUELOW Games wants to introduce you to the pudgy little assclown who is the new global guardian of Right and Wrong.



If you want to use Kim Jong-Un as a character in your ROLF! games, click here to see a post featuring stats for the legend himself!

Tuesday, December 16, 2014

THE Unauthorized Adaptation of 'The Interview'

The turd-eating bastards who hacked Sony's computer's have issued a threat of violence against theaters that screen The Interview. The threat (via Variety) is as follows:

Warning

We will clearly show it to you at the very time and places “The Interview” be shown, including the premiere, how bitter fate those who seek fun in terror should be doomed to.
Soon all the world will see what an awful movie Sony Pictures Entertainment has made.
The world will be full of fear.
Remember the 11th of September 2001.
We recommend you to keep yourself distant from the places at that time.
(If your house is nearby, you’d better leave.)
Whatever comes in the coming days is called by the greed of Sony Pictures Entertainment.
All the world will denounce the SONY.

More to come…

While Sony's lawyers are too busy suing news outlets for covering the leaks of emails, film scripts, and personal information about the studio's employees and contractors, we here at NUELOW Games are proud to present the ROLF! Adaptation of The Interview.

After you go see the film on opening night--because you're not going to let some fucking terrorists scare you into not seeing a movie, right... you're not even going to give them the satisfaction of claiming they scared you away, right?--you can relive the film or make up your own adventures using ROLF!: The Rollplaying Game of Big Dumb Fighters and these characters.


THE INTERVIEW: 
AN UNAUTHORIZED ROLLPLAYING GAME ADAPTATION
By Steve Miller 
(Characters Used Without Permission... or it wouldn't be unauthorized)


KIM JONG-UN (Male?)
Brawn 11, Body 7, Brains 3
  Traits: Improv Master
  Combat Maneuvers: Basic Attack, Murderous Mitts, Strike Pose
  Important Stuff Worn/Wielded: Snazzy Uniform (Armor. Absorbs 1 point of damage). Outrageous Hairdo (Provides a -1 modifier to Strike Pose ATT checks)




DAVE SKYLARK (Male)
Brawn 11, Body 14, Brains 5
  Traits: Cowardly, Dumb
  Combat Maneuvers: Basic Attack, Dodge, Run Away, Strike Pose, Withering Insult
  Important Stuff Worn/Wielded: Pistol (Small Ranged Weapon, Four shots. Deals 2 points of damage that ignore armor)




AARON RAPAPORT (Male)
Brawn 12, Body 11, Brains 6
  Traits: Improv Master, Nimble
  Combat Maneuvers: Basic Attack, Debate Philosophy, Double Strike, Disarm, Dodge, Seduce
  Important Stuff Worn/Wielded: Pistol (Small Ranged Weapon. Four Shots. Deals 2 points of damage that ignore armor)



AGENT LACEY (Female)
Brawn 14, Body 14, Brains 8
  Traits: Coldblooded, Dead-Eye
  Combat Maneuvers: Basic Attack, Disarm, Disembowel, Double Strike, Murderous Mitts, Seduce, Strike Pose, Sure Shot
  Important Stuff Worn/Wielded: Spy Gadgets (Two Small Weapons, each deals 2 points of damage, Melee OR Ranged)




SOOK (Female)
Brawn 15 (Includes +1 Hat Bonus), Body 15, Brains 6
  Traits: Improv Master, Nimble
  Combat Maneuvers: Backflip, Basic Attack, Castrate, Disarm, Dodge, Murderous Mitts\
  Important Stuff Worn/Wieded: Snazzy North Korean Military Uniform (Clothes, Thigh-High Boots (Armor, absorbs 1 point of damage), Uniform Cap (Hat, provides +1 Brawn while worn)



And for good measure, a bonus character!


DENNIS RODMAN (Male)
Brawn 18, Body 15, Brains 3
  Traits: Too Sexy for My Shirt, Nimble
  Combat Maneuvers: Basic Attack, Signature Move, Run Away
  Important Stuff Worn/Wielded: Massive Dildo (Medium Melee Weapon, deals 3 points of damage)




(For the record, we all here at NUELOW Central suspect this movie is absolute garbage. When the dickless wonders known to the worlds as the "Sony Hackers" say "soon the world will see what an awful movie Sony Entertainment Pictures has made," we believe them. But they've made sure that we will be going to see it. And we'll try to convince others to do the same. We knew that The Love Guru would suck, but we went to see that one, too. Look for Steve to post a review -- assuming it screens somewhere he can get to see it.)





Friday, December 12, 2014

A Very NUELOW Christmas!

We love Christmas here at NUELOW Central. We love Christmas music. We love having fun with Christmas (as our several Christmas Specials show) and we love music and art that has fun with Christmas. And they don't get much more fun than this...



(No game content or plugs this time around... just a post in anticipation of Christmas! Because we love this time of year! [And I particularly love this video because I always appreciate a good call-back.)

Thursday, December 11, 2014

Final word on 'Gamergate: The Card Game' and Onebookshelf


Last week, I expressed concern about the news that Onebookshelf.com (the exclusive distributor of titles from NUELOW Games) appeared to have dropped a product from Postmortem Studios in response to pressure from another publisher. The product was Gamergate: The Card Game, which I talk a little about in this post.

Today, Onebookshelf's Steve Weick sent out an email (which was also posted to Facebook, so you can read it here) about the situation. For me, the most important statements in it were:

"Some publishers also complained about this title, and a few publishers let us know they would not be interested in continuing to work with us if we carried it on our store. We will not allow any publisher to dictate content policy onto any other publisher, explicitly or implicitly. If any publisher ever decides to discontinue business with us because our content policy errs to the side of being too open, rather than restrictive, then we will respect their decision to leave our marketplaces and wish them well. To be clear, no publishers’ comments had any bearing on our decision to discontinue.selling this title."

Good for Steve Weick and Onebookshelf.

A distributor has the right to carry whatever they please, for whatever reasons they please. And no publisher should try to use their business relationship with said distributor as a club to force them to drop products from other publishers.

I can't say I'm completely happy with the end result. My sympathies are with designer James Desborough, but I can't fault Onebookshelf for the decision or their reasons for taking the steps they took. I do fault ANY publisher who approached Onebookshelf in an official capacity and said "pull that, or we pull our products."

I am occasionally troubled by our all-ages comics appearing next to porn comics on the DriveThruComics homepage. But I would NEVER (even if I felt I had the clout) be the kind of jackass who writes to Onebookshelf with threats.

It makes me a little sad that in the industry I love, there are people who are the sort of thugs that do.


Wednesday, December 10, 2014

Are PDFs considered collectibles?

If so, there are some lucky people out there who own the soon-to-be super-rare The Three Lives of Fantomah: Book One and The Three Lives of Fantomah: Book Two.

An executive decision (inspired by artist Bradley K. McDevitt) was made to drop the Book X titling scheme and instead give the books proper subtitles. We're making the change in anticipation of the upcoming release of the book that would have been The Three Lives of Fantomah: Book Three but which is now going to be titled The Three Lives of Fantomah, Daughter of the Pharaohs instead. Here are the revised covers for the first two, followed by the sketch for the third book. (If you haven't checked out our Fantomah series and the cool OGL d20 variant magic rules within them, now would be a great tme.)

Cover art by Richard Case & Fletcher Hanks


Cover art by Richard Case & Fletcher Hanks

Sketch by Bradley K. McDevitt

And if you already own the Fantomah books? Save those original versions somewhere safe. You nnever know... PDFs may just be collectible. Stranger things have happened.


Monday, December 8, 2014

Imagine...

... John Lennon, John Bonham, and Johnny Cash forming a band. Then throw in John Denver and John Philip Sousa. It would be the greatest assembly of musical Johns in this world or the next (well, except maybe They Might Be Giants).


Imagine all those Johns. It isn't hard if you know about NUELOW's re-issue/revision of Houseboat on the River Styx from yet another John -- John Kendrick Bangs. In fact, it would almost be expected, given that Bangs teamed Shakespeare and Sherlock Holmes, and we've previously published supplements that saw Abraham Lincoln join forces with John F. Kennedy to fight Adolf Hitler and Kim Jong Il.

ROLF!: Fugue for Johns in D Minor is a return to the misty land of Hades with another crazy mix of characters, in the land where deceased celebrities and historical figures have adventures with fictional characters. Click here for more information, to see previews of the product, and to get your very own copy.



Get some Stickers by Stan!

Talented cartoonist, game designer, writer, and all-around-great-guy Stan! is running a Kickstarter that is in its final hours -- it ends the evening of Tuesday, December 9. His goal is to make some of his fun art available as stickers and clip art.

Some of the Stickers by Stan!

One of the treats you can get for contributing a measly $3 is a selection of Stan! clip art cartoons! What's more, if you contribute $10, you get the clip art, a coloring book, and three sheets of stickers! So much Stan! goodness!

Christmas Stickers/Clip Art by Stan!

Click here for more information about the Kickstarter campaign and Stickers by Stan! We don't often plug Kickstarters, but everyone at NUELOW Games (all two of us!) are Stan! Fans, and if you aren't already, we're sure you will become one. (This Kickstarter should be of especially high interest to anyone who wants some fun illustrations for their website or e-Christmas letters this year... and for those with kids who at that age where everything needs to be adorned with stickers. Or if you're someone who never outgrew that phase...)

Thursday, December 4, 2014

More Gamergate Nonsense

Game designer and blogger James Desborough has published #Gamergate: The Card Game through PostMortem Studios. The sell-copy for the game describes it as "by taking the piss out of all sides," something which we delight in here at NUELOW Games. So, that's a plus in James's favor in our book.

Cover art for #Gamergate: The Card Game
A minus against him is the fact it's a game making fun of #Gamergate. I have been disgusted by the various factions in that particular fight for a long time, and Hundal has been bored by them. The only thing #Gamergate confirmed for me is that I am not a gamer (even though I minstakenly identified myself as one for over two decades) and it confirmed for Hundal that she was right to never attend a game convention. The game would have gone completely unnoticed by me and most other people if one of the crusading anti-Gamergate Factions hadn't decided to convince distributor Onebookshelf to drop the game, and other crusaders hadn't decided to beat their chests about how they "stand behind the decision."

NUELOW Games is exclusively distributed by Onebookshelf via their RPGNowDriveThruComicsDriveThruFictionDriveThruRPG, and WarGameVault sites. If we ever add a card game to our line-up, we will undoubtedly sell it at DriveThruCards. I have nothing but nice things to say about Onebookshelf, despite the fact that there's no specific category for ROLF!: The Rollplaying Game on their sites. I also believe that they, as a distributor, have the right to carry or not carry whatever products they like. However, NUELOW Games has published (and continues to publish) products that rely on satire, sarcasm, and commentary on current events in politics and popular culture. It is concerning to me that zealots of any stripe can convince a distributor to drop a satirical product because they demand it to be so. If the sell-copy for Desborough's game is accurate, it doesn't sound that different than NUELOW's "Bill Clinton and the Secret City of Women," "The Pimp, the Protester, and the Po-Po" or "Mr. Freedom vs. Blowhard."

There but for the grace of God goes ROLF!: The Rollplaying Game?

I know nothing about Gamergate: The Card Game beyond the cover art and the sell-copy. I am not likely to learn anything more about it, because Gamergate draws fucktards like a corpse draws flies and I want nothing to do with it. But if you're interested in checking out James' game, you can buy it through this website. (You can also read more about it there.)

For even more information, visit his blog here. 

Tuesday, December 2, 2014

Possibly the greatest song ever written! (And some RPG rules)

The band is Alestorm. The song is "Drink."


We live each day like there's nothing to lose,
But a man has needs and that need is booze.
They say all the best things in life are free.
So give all your beer and your rum to me!

We are here to drink your beer 
And steal your rum at a point of a gun 
Your alcohol to us will fall
'Cause we are here to drink your beer!


d20 OGL BOOZING RULES
Here's are some quick and dirty rules for using alcohol in your d20 OGL Modern games. Like everything in RPGs, this is an effort to model fantasy, not reality. You should always drink responsibly, alcohol is addictive and shouldn't be treated lightly... and so on, and so forth, blah-blah-blah.
  All text in this post from this point forward is presented under the Open Game License.

Drinking and Getting Drunk
During one hour, a character may consume a number of alcoholic beverages equal to 1/3rd his or her Constitution score. For each drink after that requires a requires a Constitution check (DC 12 + 2 per additional drink) with any racial  or other bonus against poison modifying the roll. Each failed check means 1 temporary damage to your Dexterity and Wisdom scores, and a -1 penalty to your Constitution for the purpose of resisting the effects of further drinks. If your Wisdom or Constitution scores are reduced to 0, you pass out.
   For each failed check, you also suffer a -1 penalty to all melee attack rolls.
   Once the character fails his or her first Constitution check, he or she is considered to be "under the influence." This state persists until all damage to ability scores has been regained. (Note that alcohol is a poison, so spells that neutralize poison can end the effects of alcohol early and restore lost attribute points more quickly.)
   Damage to ability scores from alcohol is recovered at the rate of 2 per hour during which the character doesn't drink any alcoholic beverages, or after "sleeping it off." The penalty to attack rolls is reduced at a rate of +2 each hour..
   Upon waking up after getting drunk enough to have his or her attribute scores drop below their full values, the character make a successful Fort save (DC18) modified by any racial or other bonus against poison). If the saving throw fails, the character suffers a -2 penalty to all attack rolls and skill checks for 1d3+1 hours.


BOOZEHOUND TALENT TREE
This talent tree is for hard-drinking characters of any class.
   Drink Like a Fish: For each drink after the prescribed maximum (see Drinking and Getting Drunk), the character rolls a Fort save (DC12 +1 per additional drink) instead of the Constitution check.
  Hold Your Liquor: You can consume a number of alcoholic beverages equal to 1/2 your Constitution score before you need to start rolling checks (instead of the usual amount equal to 1/3rd of your Constitution score).
   Mean Drunk: When under the influence (See Drinking and Getting Drunk), you hit even harder than you do when you’re sober. You gain +1d6 bonus to damage inflicted with melee and thrown weapons.
   You may select this talent more than once. Each time it is chosen the damage bonus is increased by 1d6, to a maximum of +5d6.
   Prerequisite: Any one Boozehound Talent
   Drunken Master: Instead of  suffering a -1 penalty for each failed attribute check or saving throw to resist the influence of alcohol, you gain a +1 bonus to melee attack rolls.
      Prerequisite: Any one Boozehound Talent

Alestorm: Heavy Metal Pirates & Boozehounds


Friday, November 28, 2014

Two magic items for any roleplaying game

'Tis the season for leftovers. Here's a magic item inspired by a stray comment following a wonderful holiday dinner with friends.


BAG OF MEAT
 This small leather bag cinches shut with a narrow strip of rawhide. When opened, the user can pull out enough roasted meat to feed one person three times per day, or four people once per day. The type of meat is determined randomly by rolling a d6,

Die Roll        Type of Meat
1.                   Beef
2.                   Chicken
3.                   Turkey
4.                   Pork
5.                   Salmon
 6.                  Shark


DELUXE BAG OF MEAT
This item functions as a Bag of Meat, except it has a broader selection. Roll 2d6 to determine the kind of meat supplied.

Dice Roll        Type of Meat
2.                    Partridge
3.                    Venison
4.                    Spam
5.                    Beef
6.                    Pork
7.                    Chicken
8.                   Turkey
9.                   Sausage
10.                 Salmon
11.                 Shark
12.                 Cod

A selection from a Bag of Meat

Sunday, November 23, 2014

Cheaper by the bundle!

Our jungle adventure-themed releases have been among our most popular offerings. You can now get the complete selections of NUELOW Judy of the Jungle and Princess Pantha in easy one-click-to-purchase downloads, as well save yourself a little money. Between these bundles, you get some of the best jungle girl comics ever published with artwork by such great talents as Ralph Mayo, Art Saaf, and Alex Schomburg.

The Complete NUELOW Judy of the Jungle Bundle contains all three Judy of the Jungle books, as well as the 2013 ROLF! Christmas Special that introduced her to the NUELOW line-up. In addition to great comics, these books include meaty game material, such as new OGL Modern starting professions and talent trees geared for jungle-dwelling heroes, a jungle adventure/encounter generator, and game statistics for Judy and her friends and foes for OGL d20 Modern, ROLF!, and Lester Smith's CORE Roleplaying Game. As an extra special treat, these books also include three adventures of South Sea Girl drawn by the legendary "good girl" artists Matt Baker. The collection is 10% than the cost of buying the books individually. Click here for more details.

By Alex Schomburg
The Princess Pantha Collection Bundle contains both books starring the circus performer-turned-globetrotting-jungle-girl-adventurer, as well as a collection of illustrations of Judy and Pantha by Schomburg, Mayo, and Saaf that are released under a royalty free license that permits you to use them in any project you like, personal or commercial. On the game front, the set includes OGL d20 Modern presents new talent trees and starting professions geared for creating characters with Pantha's knack for showmanship, animal training, and jungle skills, as well as a complete supplement for ROLF!: The Rollplaying Game. This bundle is a full 30% off the cost of buying each book separately, which means you are essentially getting the art collection for free. Click here for more details.

By Alex Schomburg

Saturday, November 22, 2014

Official Theme song for
'Complete Golden Age Oddballs: Kismet & Penny Parker'

The official theme song for Complete Golden Age Oddballs: Kismet & Penny Parker: "Walk Like an Egyptian" as performed by The Puppini Sisters.



Complete Golden Age Oddballs: Kismet & Penny Parker collects for the first time anywhere all the published stories featuring two obscure Golden Age characters and then unites them in a shared universe. Kismet was the very first Muslim superhero (who may or may not have been from Egypt), and in plot devised by Miller that unites them, Penny Parker ends up teaming with Kismet and traveling through the Middle East for several years.

The swing-flavored cover of "Walk Like an Egyptian" is just weird enough to be the perfect theme for the book. Grab a copy and listen to the song as you start reading. Click here for more information about this book of never-before-collected comics.

Available from DriveThruComics!