CK'S WAND OF HEALING
This light brown wand is six inches long and varies in width from one end to another. Its surface is uneven at creation but becomes smooth with use, and it is slightly curved. It can heal injuries on the user or on a designated target, granting the ability to cast each of the following spells once per day: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds at ½ his character level (round up). CK's Wand of Healing may be used by any character, regardless of class.
This light brown wand is six inches long and varies in width from one end to another. Its surface is uneven at creation but becomes smooth with use, and it is slightly curved. It can heal injuries on the user or on a designated target, granting the ability to cast each of the following spells once per day: cure minor wounds, cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds at ½ his character level (round up). CK's Wand of Healing may be used by any character, regardless of class.
Using CK's Wand of Healing is a full round action. When invoking the wand's magic, the user must hold it firmly in one hand and point it at the target with a quick motion while saying "Pardon me while I whip this out."
The user must then rub the wand rapidly with his free hand. At the end of the round, he must declare what spell he cast, Then streams of white light shoot from the wand, striking and healing the target.
If the user is targeting himself, he only needs to hold the wand firmly in one hand while rubbing it with the other. The magic will spray on him automatically.
Using CK's Wand of Healing is taxing. The user must roll a successful Fortitude save (DC12) or suffer a -1 penalty to attack rolls during the round immediately following the use of the item. Further, CK's Wand of Healing can only be used by the same character once every ten rounds. It can, however, be taken in hand by another character.
The user must then rub the wand rapidly with his free hand. At the end of the round, he must declare what spell he cast, Then streams of white light shoot from the wand, striking and healing the target.
If the user is targeting himself, he only needs to hold the wand firmly in one hand while rubbing it with the other. The magic will spray on him automatically.
Using CK's Wand of Healing is taxing. The user must roll a successful Fortitude save (DC12) or suffer a -1 penalty to attack rolls during the round immediately following the use of the item. Further, CK's Wand of Healing can only be used by the same character once every ten rounds. It can, however, be taken in hand by another character.
A CK's Wand of Healing, straight from Chama Karupi/ |
ACQUIRING CK'S WAND OF HEALING
The method of creating a CK's Wand of Healing is a carefully guarded secret, known only to high ranking priests of Chama Karupi. They are made in the highest towers of the god's isolated main temple and given to his clerics, who wander the world.
Priests of Chama Karupi spread the message of their god--which is one of "life is short, so have fun!" and "if it feels good, do it!"--by behaving more like stereotypical bards than clerics. They lace musical and comedic performances with religious messages and, more often than not, those who attend a "sermon" don't even realize they're being preached to. (Although they readily reveal themselves to provide cures or healings or other religious services to those in need.)
When a priest of Chama Karupi encounter a person they feel is worthy (either because of good deeds, they showed the priest they know how to party, or just because they are good looking and/or sexy [Charisma attribute of 16 or higher), they offer the person a CK's Wand of Healing by holding it out and saying, "Touch my wand, and it can be yours!"
When encountered, a priest of Chama Karupi is carrying 1d6-1 CK's Wands of Healing. If they are stolen from him, the thief is cursed with mummy rot that can only be cured by a priest able to create a CK's Wand of Healing.
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